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General Tabletop Discussion
*Dungeons & Dragons
Do you track ammunition?
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9616384" data-attributes="member: 32075"><p>Thoughts: </p><p>1. Tracking ammo can add a touch of verisimilitude to an otherwise bald and unconvincing narrative. </p><p></p><p>2. It's good to have matching levels of abstraction. If the combat system rolls for each arrow loosed at a monster, then tracking each arrow loosed is a good pairing - better than using a more abstract system to determine if and when the characters run out of arrows. If the combat system has a higher-level abstraction about what happens when "archer attacks monsters with archery" then an abstracted and simplified system for arrow expenditure is the better paring. </p><p></p><p>3. Any one resource-tracking task may be trivial, but as more and more such tasks are added, resource-tracking becomes less and less trivial overall. That's why my house rule puts arrows-that-hit and arrows-that-miss in the same pool, rather than following the RAW of tracking them separately. A second tracking task here may be trivial, but the benefit is also trivial, and IMHO it's a marginal loss of Creamy Gaming Goodness rather than a marginal gain. (As always YMMV.)</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9616384, member: 32075"] Thoughts: 1. Tracking ammo can add a touch of verisimilitude to an otherwise bald and unconvincing narrative. 2. It's good to have matching levels of abstraction. If the combat system rolls for each arrow loosed at a monster, then tracking each arrow loosed is a good pairing - better than using a more abstract system to determine if and when the characters run out of arrows. If the combat system has a higher-level abstraction about what happens when "archer attacks monsters with archery" then an abstracted and simplified system for arrow expenditure is the better paring. 3. Any one resource-tracking task may be trivial, but as more and more such tasks are added, resource-tracking becomes less and less trivial overall. That's why my house rule puts arrows-that-hit and arrows-that-miss in the same pool, rather than following the RAW of tracking them separately. A second tracking task here may be trivial, but the benefit is also trivial, and IMHO it's a marginal loss of Creamy Gaming Goodness rather than a marginal gain. (As always YMMV.) [/QUOTE]
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Do you track ammunition?
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