Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you track material components?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8140066" data-attributes="member: 87792"><p>The default in the rules has been to not track non-expensive spell components for almost 20 years now - and most tables weren't tracking them long before that. (Those diamonds you need for resurrection, of course they get tracked).</p><p></p><p>D&D 3.0 introduced as a default the spell component pouch. A cheap (5GP IIRC) pouch full of all the common spell components you'd need for adventuring precisely so you had rules justification to handwave away the nonsense of tracking spell components. Of course this was a nonsense when you thought too hard about it; a spell component pouch in theory contained an infinite number of live spiders.</p><p></p><p>4e, being as it normally was more logical with better character theming and world building realised that no one was tracking spell components and they mostly served to give people vague smiles when they realised that the reason the mind reading spell cost a penny was "a penny for your thoughts" and instead used spell focuses that were character driven in a way components weren't. Meanwhile the nature of your personal holy symbol (I had a priest of Selune whose holy symbol was a defaced black disk of Shar, with a crescent moon added at one point) or whether you use a wand, a staff, or a dagger/athame to focus your spells is much more of a character-driven hook than that you use the exact same material components as everyone else to cast spells. And you don't have the infinite pennies you can't actually buy anything with of the spell component pouch.</p><p></p><p>5e took both the 3.0 and 4e approaches, allowing characters to have their own focuses or to have component pouches. This even manages to make spell components into a character choice.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8140066, member: 87792"] The default in the rules has been to not track non-expensive spell components for almost 20 years now - and most tables weren't tracking them long before that. (Those diamonds you need for resurrection, of course they get tracked). D&D 3.0 introduced as a default the spell component pouch. A cheap (5GP IIRC) pouch full of all the common spell components you'd need for adventuring precisely so you had rules justification to handwave away the nonsense of tracking spell components. Of course this was a nonsense when you thought too hard about it; a spell component pouch in theory contained an infinite number of live spiders. 4e, being as it normally was more logical with better character theming and world building realised that no one was tracking spell components and they mostly served to give people vague smiles when they realised that the reason the mind reading spell cost a penny was "a penny for your thoughts" and instead used spell focuses that were character driven in a way components weren't. Meanwhile the nature of your personal holy symbol (I had a priest of Selune whose holy symbol was a defaced black disk of Shar, with a crescent moon added at one point) or whether you use a wand, a staff, or a dagger/athame to focus your spells is much more of a character-driven hook than that you use the exact same material components as everyone else to cast spells. And you don't have the infinite pennies you can't actually buy anything with of the spell component pouch. 5e took both the 3.0 and 4e approaches, allowing characters to have their own focuses or to have component pouches. This even manages to make spell components into a character choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you track material components?
Top