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Do you track material components?
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<blockquote data-quote="jgsugden" data-source="post: 8140853" data-attributes="member: 2629"><p>In 1970s: BECME: What is a material component? Like fabric for a quilt? I'm 6. I kill them!</p><p>In 1980s: AD&D: Look, I described the bats in the cave really clearly. It isn't like you didn't have a chance to gather components. No fireballs until you trek back and get them.</p><p>In 1990s: 2E: Do we really want to make this so meticulous? Ugh. Screw it - you find a pouch of holding along with that wizard's spellbook with enough components to cast each spell hundreds of times.</p><p>In 2000s: 3E: I don't talk to you about your character's bowel movements, including them moving around bat guano. It is assumed that you have them unless there is a reason for you not to have them.</p><p>In 2010s: 4E: Where we're going, there are no material components. What? You miss them? OK, I'm not going to enforce them on you, but feel free to enforce them on yourself.</p><p>In 2020s: 5E: Material components, outside the ones with a cost, are there for flavor. Use them to spice up the discussion of what you're doing. You need to have a spell component pouch, an implement, or the components themselves, but I'm only going to be rigid about it if there is a good reason in the story to do so, such as you waking up as a Underdark prisoner with no gear.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8140853, member: 2629"] In 1970s: BECME: What is a material component? Like fabric for a quilt? I'm 6. I kill them! In 1980s: AD&D: Look, I described the bats in the cave really clearly. It isn't like you didn't have a chance to gather components. No fireballs until you trek back and get them. In 1990s: 2E: Do we really want to make this so meticulous? Ugh. Screw it - you find a pouch of holding along with that wizard's spellbook with enough components to cast each spell hundreds of times. In 2000s: 3E: I don't talk to you about your character's bowel movements, including them moving around bat guano. It is assumed that you have them unless there is a reason for you not to have them. In 2010s: 4E: Where we're going, there are no material components. What? You miss them? OK, I'm not going to enforce them on you, but feel free to enforce them on yourself. In 2020s: 5E: Material components, outside the ones with a cost, are there for flavor. Use them to spice up the discussion of what you're doing. You need to have a spell component pouch, an implement, or the components themselves, but I'm only going to be rigid about it if there is a good reason in the story to do so, such as you waking up as a Underdark prisoner with no gear. [/QUOTE]
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