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Do you track rations?
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<blockquote data-quote="caudor" data-source="post: 2549859" data-attributes="member: 8367"><p>I'm a ration tracker. I also track the other smaller aspects of the game...especially time. I don't track bio breaks because I assume this occurs as part of resting or eating.</p><p></p><p>Just because a PC has survival or can hunt, that does not necessarily mean there is anything in the current environment to hunt. In a dungeon, one might find some mushrooms but there might or might not be a water source available.</p><p></p><p>In my view--what good are rules such a fatigue, encumbrance, need for rest, and nourishment if the PCs never have to worry about it? What good is the create water spell if water is always available?</p><p></p><p>I think these rules not only help add balance to the game, but they also help create scenerios that create tension or danger in a certain environments. Of course, that's just the way I play. Any approach that results in having fun is OK in my book.</p></blockquote><p></p>
[QUOTE="caudor, post: 2549859, member: 8367"] I'm a ration tracker. I also track the other smaller aspects of the game...especially time. I don't track bio breaks because I assume this occurs as part of resting or eating. Just because a PC has survival or can hunt, that does not necessarily mean there is anything in the current environment to hunt. In a dungeon, one might find some mushrooms but there might or might not be a water source available. In my view--what good are rules such a fatigue, encumbrance, need for rest, and nourishment if the PCs never have to worry about it? What good is the create water spell if water is always available? I think these rules not only help add balance to the game, but they also help create scenerios that create tension or danger in a certain environments. Of course, that's just the way I play. Any approach that results in having fun is OK in my book. [/QUOTE]
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