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General Tabletop Discussion
*TTRPGs General
Do you track the date? The phases of the moon? The weather? Holidays?
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<blockquote data-quote="Lanefan" data-source="post: 5757573" data-attributes="member: 29398"><p>Date: tracked and recorded. The game logs are based on what happens each game day (rather than each session).</p><p></p><p>Calendar: homebrew, 9 months of 40 days each = 360 days, no variance - not even a second per decade - because those who built the world designed it that way.</p><p></p><p>Holidays: noted in the players' write-up, seldom bothered with much in game. I could - and probably should - design different holidays and celebrations for each culture and-or pantheon, but life's too short.</p><p></p><p>Birthdays: players track these (roll a d-9 for month then a d-40 for day) and sometimes make use of them in game.</p><p></p><p>Moon phases: they are noted but not tracked closely unless it's relevant, and it only ever becomes relevant if a) lycanthropy is involved, b) if it's a clear night and someone is trying to see in the dark, or c) if someone actually tries to go to a moon. Tracking moon phases in my current game is a mess as one of the moons goes "backward" through the sky (reverse orbit) and the two moons are on vastly different rotations.</p><p></p><p>Astronomy: somethng else I really should put some time to, figuring out some constellations and star charts; other planets, etc. I know some DMs get all kinds of story ideas out of such things; I guess I ain't one of 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"and to confuse things, the length of a month is equal to the cycle of neither moon"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5757573, member: 29398"] Date: tracked and recorded. The game logs are based on what happens each game day (rather than each session). Calendar: homebrew, 9 months of 40 days each = 360 days, no variance - not even a second per decade - because those who built the world designed it that way. Holidays: noted in the players' write-up, seldom bothered with much in game. I could - and probably should - design different holidays and celebrations for each culture and-or pantheon, but life's too short. Birthdays: players track these (roll a d-9 for month then a d-40 for day) and sometimes make use of them in game. Moon phases: they are noted but not tracked closely unless it's relevant, and it only ever becomes relevant if a) lycanthropy is involved, b) if it's a clear night and someone is trying to see in the dark, or c) if someone actually tries to go to a moon. Tracking moon phases in my current game is a mess as one of the moons goes "backward" through the sky (reverse orbit) and the two moons are on vastly different rotations. Astronomy: somethng else I really should put some time to, figuring out some constellations and star charts; other planets, etc. I know some DMs get all kinds of story ideas out of such things; I guess I ain't one of 'em. :) Lan-"and to confuse things, the length of a month is equal to the cycle of neither moon"-efan [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Do you track the date? The phases of the moon? The weather? Holidays?
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