Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you train your players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PapersAndPaychecks" data-source="post: 2195051" data-attributes="member: 28854"><p>Sure, all DM's worth the name train their players. If you've ever killed a PC, then you are training your players, because nothing teaches a lesson like rolling a new character.</p><p> </p><p>Lessons players learn in my games tend to be:-</p><p> </p><p>1. You can't beat every encounter with swords and fireballs. Some monsters are too tough for you to fight, but that doesn't stop me using them.</p><p>2. If you're losing a fight, you CAN surrender. If you throw down your sword and shout, "My ransom is twenty thousand gold pieces!" most monsters will suddenly become amenable to taking you prisoner and letting you keep your eyeballs.</p><p>3. You need to <em>declare</em> when you're searching for traps. After I've told you to roll a saving throw, it's too late to say "Oh, but I search for traps first."</p><p>4. Do not attempt to charge at a lich in its lair and hack its head off, it <em>will</em> have countermeasures prepared for this. More intelligent statements of intent are a survival trait.</p><p>5. Forget you ever heard the phrase "BBEG." If you attempt to understand what's going on in my game world in terms of facile concepts like "BBEG" then you will fail totally to grasp the big picture.</p><p>6. Act in such a way that your other party members can trust you. My environment design assumes that the party will act in a coherent, co-operative and well-thought-out manner and I will <em>not</em> reduce the difficulty of the next encounter simply because both the clerics have gone off in a huff. Chaotic Evil characters can live, but Chaotic Stupid characters are doomed, and they might well bring the whole party down with them.</p><p>7. Before pointing the wand at the bugbears and shouting the command word, find out which end of the wand the fireballs come out of. (This lesson was repeated quite recently *grins*)</p><p>8. Do your homework. Visiting the library does have a chance of finding records of a previous expedition into the vampire's crypt, and you can thereby discover that yes, he does have several coffins.</p><p> </p><p>More intelligent DMs would be astonished to learn how often so-called "experienced" players fail to appreciate these basic D&D lessons when they come to my table...</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 2195051, member: 28854"] Sure, all DM's worth the name train their players. If you've ever killed a PC, then you are training your players, because nothing teaches a lesson like rolling a new character. Lessons players learn in my games tend to be:- 1. You can't beat every encounter with swords and fireballs. Some monsters are too tough for you to fight, but that doesn't stop me using them. 2. If you're losing a fight, you CAN surrender. If you throw down your sword and shout, "My ransom is twenty thousand gold pieces!" most monsters will suddenly become amenable to taking you prisoner and letting you keep your eyeballs. 3. You need to [i]declare[/i] when you're searching for traps. After I've told you to roll a saving throw, it's too late to say "Oh, but I search for traps first." 4. Do not attempt to charge at a lich in its lair and hack its head off, it [i]will[/i] have countermeasures prepared for this. More intelligent statements of intent are a survival trait. 5. Forget you ever heard the phrase "BBEG." If you attempt to understand what's going on in my game world in terms of facile concepts like "BBEG" then you will fail totally to grasp the big picture. 6. Act in such a way that your other party members can trust you. My environment design assumes that the party will act in a coherent, co-operative and well-thought-out manner and I will [i]not[/i] reduce the difficulty of the next encounter simply because both the clerics have gone off in a huff. Chaotic Evil characters can live, but Chaotic Stupid characters are doomed, and they might well bring the whole party down with them. 7. Before pointing the wand at the bugbears and shouting the command word, find out which end of the wand the fireballs come out of. (This lesson was repeated quite recently *grins*) 8. Do your homework. Visiting the library does have a chance of finding records of a previous expedition into the vampire's crypt, and you can thereby discover that yes, he does have several coffins. More intelligent DMs would be astonished to learn how often so-called "experienced" players fail to appreciate these basic D&D lessons when they come to my table... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you train your players?
Top