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General Tabletop Discussion
*Dungeons & Dragons
Do you transfer characters between campaigns?
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<blockquote data-quote="Distracted DM" data-source="post: 9623378" data-attributes="member: 6894926"><p>The West Marches style of play is sort of based off of the original premise, but these characters are all still tied to one West Marches Campaign.</p><p></p><p>The closest you might to your original citation is Adventurers League- but that's not taking characters between campaigns, they're basically bouncing between sessions/one-shots.</p><p></p><p>Many of my players did NOT care for the idea of their character bouncing around, because there was a lack of an overall narrative. That seems to be the big draw for many. Honestly that's a bit of a surprise to me, because players often also seem very character-focused... but perhaps bouncing characters between different campaigns makes the character seem less real/legit, cheapening it.</p><p>Better for the character to have a single, true arc within a single narrative, is probably the idea.. at least, that's all educated guesswork.</p><p></p><p>Edit: Thinking on it further, some of these players didn't like the idea of West Marches either, because the narrative is largely made by the players' own ambitions... It's not typically overt and wholly GM/designer-constructed like a premade adventure. It's a slower burn.</p><p></p><p>I HAVE had a full WM game of players that enjoyed the aforementioned lack of driving GM narrative (I did have some low-key background stuff going on, but it was not at all the driving factor). So I guess this might just be a personal preference thing from player to player.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9623378, member: 6894926"] The West Marches style of play is sort of based off of the original premise, but these characters are all still tied to one West Marches Campaign. The closest you might to your original citation is Adventurers League- but that's not taking characters between campaigns, they're basically bouncing between sessions/one-shots. Many of my players did NOT care for the idea of their character bouncing around, because there was a lack of an overall narrative. That seems to be the big draw for many. Honestly that's a bit of a surprise to me, because players often also seem very character-focused... but perhaps bouncing characters between different campaigns makes the character seem less real/legit, cheapening it. Better for the character to have a single, true arc within a single narrative, is probably the idea.. at least, that's all educated guesswork. Edit: Thinking on it further, some of these players didn't like the idea of West Marches either, because the narrative is largely made by the players' own ambitions... It's not typically overt and wholly GM/designer-constructed like a premade adventure. It's a slower burn. I HAVE had a full WM game of players that enjoyed the aforementioned lack of driving GM narrative (I did have some low-key background stuff going on, but it was not at all the driving factor). So I guess this might just be a personal preference thing from player to player. [/QUOTE]
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