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<blockquote data-quote="Clint_L" data-source="post: 9410927" data-attributes="member: 7035894"><p>I'm curious - are there folks who never hide any rolls whatsoever? Even the ones the player characters would have no way of knowing about?</p><p></p><p>I make most rolls in the open. All combat rolls, saving throws, etc. However, let's say the players are spinning some cock and bull story to get past a guard, and I ask them to make a deception check against the guard's insight check. I would keep the guard's roll secret, and role-play him based on the result. The players have to infer from what happens next whether or not they were successful. Because maybe the guard knows they are full of crap but is going along with it until they can be in a more advantageous position to summon help or something. Or maybe the guard bought it and the party is in the clear. It's much more fun, IMO, if the players are having to decide based only on the information their characters have.</p><p></p><p>There's a fair number of events that happen in game where the characters would have no way of knowing the result of their attempt, and other events that the characters might be wholly unaware of. How do you handle those without rolling secretly?</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9410927, member: 7035894"] I'm curious - are there folks who never hide any rolls whatsoever? Even the ones the player characters would have no way of knowing about? I make most rolls in the open. All combat rolls, saving throws, etc. However, let's say the players are spinning some cock and bull story to get past a guard, and I ask them to make a deception check against the guard's insight check. I would keep the guard's roll secret, and role-play him based on the result. The players have to infer from what happens next whether or not they were successful. Because maybe the guard knows they are full of crap but is going along with it until they can be in a more advantageous position to summon help or something. Or maybe the guard bought it and the party is in the clear. It's much more fun, IMO, if the players are having to decide based only on the information their characters have. There's a fair number of events that happen in game where the characters would have no way of knowing the result of their attempt, and other events that the characters might be wholly unaware of. How do you handle those without rolling secretly? [/QUOTE]
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