Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Use a DM Screen?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Christian" data-source="post: 9411298" data-attributes="member: 6901101"><p>No. I find it disingenuous. If I have built an encounter, and the group runs through it, so be it. If I built an encounter and the group nearly dies, so be it. I always err on the side of caution when building an encounter and try to add more things that are interesting than deadly. But the last thing I worry about are the swing of the dice. That, at least to me, is part of the fun of the game. If we wanted to tell a story with predicted outcomes, we would choose a different game. </p><p></p><p>I can see some people's wheels turning about how a DM screen doesn't mean the DM fudges rolls. No offense, but I call bull. It may be my experiences, but every time I've played with a DM that uses the screen, magically, the big-boss battles are hair-tight and only at the last second does the group win. And in those moments when the big-bad managed to get another round or two because of bad player rolls, the big-bad either does something stupid (even though they are brilliant) or they magically miss a bunch. Meanwhile, all the DMs I've played with that don't use a screen, the battles go exactly as the dice go. It doesn't mean you die, but if your third level and miss three times in a row, and the rest of your group is rolling poorly, you're in trouble. With the no screen DM, I've seen TPKs, reboots (as in that went horribly bad, let's make it all a vision you had that night), divine interventions, etc. With screened DMs, that doesn't happen.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9411298, member: 6901101"] No. I find it disingenuous. If I have built an encounter, and the group runs through it, so be it. If I built an encounter and the group nearly dies, so be it. I always err on the side of caution when building an encounter and try to add more things that are interesting than deadly. But the last thing I worry about are the swing of the dice. That, at least to me, is part of the fun of the game. If we wanted to tell a story with predicted outcomes, we would choose a different game. I can see some people's wheels turning about how a DM screen doesn't mean the DM fudges rolls. No offense, but I call bull. It may be my experiences, but every time I've played with a DM that uses the screen, magically, the big-boss battles are hair-tight and only at the last second does the group win. And in those moments when the big-bad managed to get another round or two because of bad player rolls, the big-bad either does something stupid (even though they are brilliant) or they magically miss a bunch. Meanwhile, all the DMs I've played with that don't use a screen, the battles go exactly as the dice go. It doesn't mean you die, but if your third level and miss three times in a row, and the rest of your group is rolling poorly, you're in trouble. With the no screen DM, I've seen TPKs, reboots (as in that went horribly bad, let's make it all a vision you had that night), divine interventions, etc. With screened DMs, that doesn't happen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Use a DM Screen?
Top