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*TTRPGs General
Do you use accents/"funny voices" when playing your PC?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1715808" data-attributes="member: 16936"><p>Same here.</p><p></p><p>For a PC, it's just too distracting to try and maintain a silly voice or accent all the time; there are better ways for me to be using my time and energy during a game. The most I'll do is adjust my own speech pattern to fit the character, by using more formal grammar or speaking in softer tones or whatever, and even that will go by the wayside if it starts to get in the way of my fun or anyone else's.</p><p></p><p>NPCs are different because they're only on-screen for brief periods of time and you have to switch between them so often that even an obnoxiously silly voice doesn't have to be maintained for very long, and besides, anything that helps players tell the difference between NPCs easily is a good thing.</p><p></p><p>At some point, players are going to figure out my secret rule, though: the sillier the voice, the less important the NPC. Any NPCs with really elaborate accents or voices are either posing as someone else or are utterly irrelevant to whatever's going on, because I'm obviously not planning on having them show up and say anything ever again. Then they'll concentrate all their attention on the NPCs whose "voice" is closest to my own, and that'll be the death of any mystery game I ever run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>though i used to be able to do a fairly good pagan sing-song voice from thief: the dark project</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1715808, member: 16936"] Same here. For a PC, it's just too distracting to try and maintain a silly voice or accent all the time; there are better ways for me to be using my time and energy during a game. The most I'll do is adjust my own speech pattern to fit the character, by using more formal grammar or speaking in softer tones or whatever, and even that will go by the wayside if it starts to get in the way of my fun or anyone else's. NPCs are different because they're only on-screen for brief periods of time and you have to switch between them so often that even an obnoxiously silly voice doesn't have to be maintained for very long, and besides, anything that helps players tell the difference between NPCs easily is a good thing. At some point, players are going to figure out my secret rule, though: the sillier the voice, the less important the NPC. Any NPCs with really elaborate accents or voices are either posing as someone else or are utterly irrelevant to whatever's going on, because I'm obviously not planning on having them show up and say anything ever again. Then they'll concentrate all their attention on the NPCs whose "voice" is closest to my own, and that'll be the death of any mystery game I ever run. ;) -- though i used to be able to do a fairly good pagan sing-song voice from thief: the dark project ryan [/QUOTE]
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Do you use accents/"funny voices" when playing your PC?
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