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Do you use Alignment in your D&D games?
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<blockquote data-quote="Charlaquin" data-source="post: 8533140" data-attributes="member: 6779196"><p>That’s so wild to me. Maybe your games just have far more complex interactions between different factions than mine, but I can’t imagine alignment being necessary to keep track of that. Even with really complicated webs of alliances and rivalries, I don’t see how alignment would even be <em>helpful</em> for that. Like, is it just that factions/characters that share a alignment on one axis are allied with each other? Wouldn’t that prevent alliances from changing as the story progressed? Or would alignments change if alliances chabged?</p><p></p><p></p><p>I don’t get it. If the description tells you why they’re Lawful Evil, why do you need it to say they’re Lawful Evil at that point? You know how they behave, what benefit is there on placing a moral judgment on that behavior?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8533140, member: 6779196"] That’s so wild to me. Maybe your games just have far more complex interactions between different factions than mine, but I can’t imagine alignment being necessary to keep track of that. Even with really complicated webs of alliances and rivalries, I don’t see how alignment would even be [I]helpful[/I] for that. Like, is it just that factions/characters that share a alignment on one axis are allied with each other? Wouldn’t that prevent alliances from changing as the story progressed? Or would alignments change if alliances chabged? I don’t get it. If the description tells you why they’re Lawful Evil, why do you need it to say they’re Lawful Evil at that point? You know how they behave, what benefit is there on placing a moral judgment on that behavior? [/QUOTE]
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Do you use Alignment in your D&D games?
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