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Do you use Alignment in your D&D games?
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<blockquote data-quote="Lyxen" data-source="post: 8533298" data-attributes="member: 7032025"><p>And you would be totally wrong, and honestly the phrenology reference is quite insulting, I am used to better from you.</p><p></p><p>Although we play fewer other games than D&D these days since we have less time, we have played scores of other systems, including for long multi-year campaigns, in particular Runequest, Call of Cthulhu and Amber Diceless Roleplaying, not to mention shorter ones of more systems that I can count.</p><p></p><p>However, what we like in D&D is the strong heroic and epic feel of cosmic conflict, between good and evil, law and chaos, and for that D&D is not only perfectly designed as an heroic game, but the alignment notions creating the great wheel and the planescape environment is perfect for us. </p><p></p><p>At the current times, our characters are trying to save Khorvaire from a Cyre menace (we think, not completely sure, and that one is not alignment based at all), but trying to foster a new Oath of Peace between the New Gods and the Old Titans, or fighting as mercenaries in the Blood War on Avernus to try to save Elturel. That's the kid of game that we like, and alignment is a great tool for this.</p><p></p><p>It does not mean that our characters are two dimensional at all, just that we have reference points on a compass, nothing more.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8533298, member: 7032025"] And you would be totally wrong, and honestly the phrenology reference is quite insulting, I am used to better from you. Although we play fewer other games than D&D these days since we have less time, we have played scores of other systems, including for long multi-year campaigns, in particular Runequest, Call of Cthulhu and Amber Diceless Roleplaying, not to mention shorter ones of more systems that I can count. However, what we like in D&D is the strong heroic and epic feel of cosmic conflict, between good and evil, law and chaos, and for that D&D is not only perfectly designed as an heroic game, but the alignment notions creating the great wheel and the planescape environment is perfect for us. At the current times, our characters are trying to save Khorvaire from a Cyre menace (we think, not completely sure, and that one is not alignment based at all), but trying to foster a new Oath of Peace between the New Gods and the Old Titans, or fighting as mercenaries in the Blood War on Avernus to try to save Elturel. That's the kid of game that we like, and alignment is a great tool for this. It does not mean that our characters are two dimensional at all, just that we have reference points on a compass, nothing more. [/QUOTE]
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