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<blockquote data-quote="Sword of Spirit" data-source="post: 7295908" data-attributes="member: 6677017"><p>Okay, I see what you're saying. I wouldn't let players make nonsense characters. It's the same rule I use with race/class combos. If someone wants to be a wood elf monk, I'm just going to say no and tell them why*, unless they are one of my established good players. Then I'll tell them I need a really good backstory to make it up.</p><p></p><p>Do you feel there is some sort of mechanical imbalance involved in cherry picking features, or is it's primarily the absurdity of the in-game backstory (which I agree with) that is your issue? My contention is just that there isn't any in-game mechanical issue that can be abused, any more than there would be with the balance of a wood elf monk.</p><p></p><p></p><p>*Because in my world elves have nothing to do with the Asian-inspired cultures that the "monk" class come from, and such a combination would only exists if there were some serious travel and highly unusual upbringing. Basically, you'd probably be an elf only by biology, and have been raised as some sort of Spirit Folk amongst people who don't know anything about elves. And if someone says, "I want to be a wood elf monk" and is okay with that sort of backstory that I'd require, they don't really want to play a wood elf--they want to play a +2 Dex, +1 Wis, +5' move, in which case they aren't of a compatible playstyle with my group.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7295908, member: 6677017"] Okay, I see what you're saying. I wouldn't let players make nonsense characters. It's the same rule I use with race/class combos. If someone wants to be a wood elf monk, I'm just going to say no and tell them why*, unless they are one of my established good players. Then I'll tell them I need a really good backstory to make it up. Do you feel there is some sort of mechanical imbalance involved in cherry picking features, or is it's primarily the absurdity of the in-game backstory (which I agree with) that is your issue? My contention is just that there isn't any in-game mechanical issue that can be abused, any more than there would be with the balance of a wood elf monk. *Because in my world elves have nothing to do with the Asian-inspired cultures that the "monk" class come from, and such a combination would only exists if there were some serious travel and highly unusual upbringing. Basically, you'd probably be an elf only by biology, and have been raised as some sort of Spirit Folk amongst people who don't know anything about elves. And if someone says, "I want to be a wood elf monk" and is okay with that sort of backstory that I'd require, they don't really want to play a wood elf--they want to play a +2 Dex, +1 Wis, +5' move, in which case they aren't of a compatible playstyle with my group. [/QUOTE]
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