Do you use an honor system in your campaign?

Has anyone ever incorporated Honor (as presented here: http://www.d20srd.org/srd/variant/campaigns/honor.htm , or in some other form) as a mechanic in their campaign?

I'm starting a campaign in mid January and it appears they will have a 4 player paladin/knight composition. I'm curious how a mechanic such as this might impact gameplay; whether or not it is tedious to track; or if DM's found this mechanic meaningful as a plot device. As a player, have you found this mechanic useful in your character development or an inconvenient stat modifier.

All opinions are greatly appreciated!
 

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Not exactly that Honor system, but I always like to have some sort of Honor/Reputation system in play for my games. I tend to run games where who you know, and more importantly, what those who know you think of you, matters a lot. For my Celtic game it was an essential part, since Enech (Irish for face/honor) is an integral part of Celtic society, dictating pretty much everything down to who goes to the bathroom last (and thus gets the full aroma).

In your particular game I would suggest you use an Honor system; it will add greatly to the atmosphere of your specific game. It really only adds a few extra steps of recordkeeping that, IMO, are well worth for the extra dimension the whole mechanic brings.
 

I plan on using an honor/reputation system in my next game where the pcs will actually advance storylines depending on the score of their reputation/infamy table. Recently, I've usedassigned infamy /reputation scores to my current pcs on a very loose system. For every good deed they gained some noterity for it, for every bad they lose some, if they go into negative they get infamy. The pcs are usually unaware of this score which is good because it lets me assign npc reactions without their knowledge.
 

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