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Do you use C.A.TS. in your game?
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<blockquote data-quote="Theory of Games" data-source="post: 9456496" data-attributes="member: 7042201"><p>Session Zero. Gotcha ...</p><p></p><p>Easily the most important questions. Very good!</p><p></p><p>Actually, based on number of pages, D&D is mostly about <em>Magic</em>. By a wide margin. There's combat rules because it's harder to do than social interaction. Hopefully a 1shot or campaign offers something for all playstyles and it's good to get that out in the open up front. Good points!</p><p></p><p>I don't do consensus because I run the games 100% of the time. Players get to pick their characters and I pick everything else because I control everything else. But I understand some GMs are different <img class="smilie smilie--emoji" alt="🤓" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" title="Nerd face :nerd:" data-shortname=":nerd:" loading="lazy" width="64" height="64" /></p><p></p><p>This is good because it helps GMs vet players: if the GM is running <em>Vault of the Drow</em> and a player can't bear even the thought of spiders, that player needs to pass on this campaign. Great point!</p><p></p><p>Again, because I run the campaign or 1shot, I get to pick the system. If a player isn't interested, they can pass. Same with the setting. GMs shouldn't tell players how to RP their characters and players shouldn't tell GMs how to run their games. That's fair <img class="smilie smilie--emoji" alt="🤓" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" title="Nerd face :nerd:" data-shortname=":nerd:" loading="lazy" width="64" height="64" /></p><p></p><p>I agree PCs should fit the setting and be team-oriented, since ttrpgs are largely group-based entertainment.</p><p></p><p>Overall not bad. There were some sketchy points that violate Gamemaster Agency, but mostly decent advice.</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9456496, member: 7042201"] Session Zero. Gotcha ... Easily the most important questions. Very good! Actually, based on number of pages, D&D is mostly about [I]Magic[/I]. By a wide margin. There's combat rules because it's harder to do than social interaction. Hopefully a 1shot or campaign offers something for all playstyles and it's good to get that out in the open up front. Good points! I don't do consensus because I run the games 100% of the time. Players get to pick their characters and I pick everything else because I control everything else. But I understand some GMs are different 🤓 This is good because it helps GMs vet players: if the GM is running [I]Vault of the Drow[/I] and a player can't bear even the thought of spiders, that player needs to pass on this campaign. Great point! Again, because I run the campaign or 1shot, I get to pick the system. If a player isn't interested, they can pass. Same with the setting. GMs shouldn't tell players how to RP their characters and players shouldn't tell GMs how to run their games. That's fair 🤓 I agree PCs should fit the setting and be team-oriented, since ttrpgs are largely group-based entertainment. Overall not bad. There were some sketchy points that violate Gamemaster Agency, but mostly decent advice. [/QUOTE]
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