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Do you use dungeons?
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<blockquote data-quote="Davelozzi" data-source="post: 1910174" data-attributes="member: 771"><p>My current campaign has been significantly more dungeon-heavy than most of my past games. Probably because I used to use published settings and homebrewed adventures, but now I'm using a homebrewed setting and frequently using published adventures (most of which seem to be dungeons). The players seem to enjoy it, and there's always been a goal, never just general exploration (except maybe the first one, after all newbies need to cut their teeth somewhere before they'll be seen as heroes worth calling on when a need arises).</p><p></p><p>A questions for those who don't like dungeons because of mapping issues -- why get hung up on it? Sure the DM needs his/her map, but unless someone has hired the PCs to map the dungeon, can't they just explore it without making a detailed map? Throw down the current room when a battle breaks out (if you're using minis), but don't worry about calling out the dimensions of every part of the dungeon to the PCs as the come through.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 1910174, member: 771"] My current campaign has been significantly more dungeon-heavy than most of my past games. Probably because I used to use published settings and homebrewed adventures, but now I'm using a homebrewed setting and frequently using published adventures (most of which seem to be dungeons). The players seem to enjoy it, and there's always been a goal, never just general exploration (except maybe the first one, after all newbies need to cut their teeth somewhere before they'll be seen as heroes worth calling on when a need arises). A questions for those who don't like dungeons because of mapping issues -- why get hung up on it? Sure the DM needs his/her map, but unless someone has hired the PCs to map the dungeon, can't they just explore it without making a detailed map? Throw down the current room when a battle breaks out (if you're using minis), but don't worry about calling out the dimensions of every part of the dungeon to the PCs as the come through. [/QUOTE]
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