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Do you use dungeons?
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<blockquote data-quote="Kalendraf" data-source="post: 1910379" data-attributes="member: 3433"><p>I used to use bigger dungeons/buildings/whatever (20 to 40 rooms), but that was probably more of a legacy of my 1e/2e roots where most of the example adventures tended to have large sprawling maps to explore.</p><p></p><p>When I began using 3e rules (and now 3.5), I found that combat takes longer due to a number of factors: empasized miniature use, positional combat tactics/feats/skills/spells/etc which meant that the number of combats we could get thru in a typical 3 to 4 hour gaming session was significantly lower than what I was used to back in those earlier versions.</p><p></p><p>I really dislike leaving a party hanging in the middle of dungeon between sessions, but with large maps that was beginning to happen too often. As a result, I began scaling back into a range of more like 10 to 20 rooms. But even that has seemed too large of late, and my most recent ones have probably been more in the 5 to 10 range.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1910379, member: 3433"] I used to use bigger dungeons/buildings/whatever (20 to 40 rooms), but that was probably more of a legacy of my 1e/2e roots where most of the example adventures tended to have large sprawling maps to explore. When I began using 3e rules (and now 3.5), I found that combat takes longer due to a number of factors: empasized miniature use, positional combat tactics/feats/skills/spells/etc which meant that the number of combats we could get thru in a typical 3 to 4 hour gaming session was significantly lower than what I was used to back in those earlier versions. I really dislike leaving a party hanging in the middle of dungeon between sessions, but with large maps that was beginning to happen too often. As a result, I began scaling back into a range of more like 10 to 20 rooms. But even that has seemed too large of late, and my most recent ones have probably been more in the 5 to 10 range. [/QUOTE]
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