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Do you use "evil" races?
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<blockquote data-quote="WayneLigon" data-source="post: 919708" data-attributes="member: 3649"><p>It generally depends on my campaign.</p><p></p><p>In the Greatwood game, most of the humanoid races (though I only use about four; kobold, goblin, hobgoblin and orc) are in fact evil - they are servants of the dark powers and they like it that way. In that game, I wanted a definate enemy. </p><p></p><p>In the Ashara game, most of the humanoids are neutralish; they are often savage and cruel compared to most humans but then they've been pushed off into the the wastelands to live. But large cities often have a 'ghetto' of various savage humanoid types that have learned to live with humans. I wanted Ashara to be more exotic, so I wanted gnoll bodyguards for a noble, little goblin messengers, kobold pit fighting, and the occassional giant construction worker. I also wanted a thriving empire of hobgoblins. Orcs are seldom seen; they fill the role of 'mankind's enemy' in the campaign, but during the old Imperial days they were bred as slaves for the empire as a sub-human worker race. Their slave revolt pulled the pin on Imperial stability and led to the current situation. It also led to the wilds being filled with orcs that hate the very sight of humans. </p><p></p><p>So, the whole alignment thing depends on the type of campaign that you want and what sorts of situations you want to showcase.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 919708, member: 3649"] It generally depends on my campaign. In the Greatwood game, most of the humanoid races (though I only use about four; kobold, goblin, hobgoblin and orc) are in fact evil - they are servants of the dark powers and they like it that way. In that game, I wanted a definate enemy. In the Ashara game, most of the humanoids are neutralish; they are often savage and cruel compared to most humans but then they've been pushed off into the the wastelands to live. But large cities often have a 'ghetto' of various savage humanoid types that have learned to live with humans. I wanted Ashara to be more exotic, so I wanted gnoll bodyguards for a noble, little goblin messengers, kobold pit fighting, and the occassional giant construction worker. I also wanted a thriving empire of hobgoblins. Orcs are seldom seen; they fill the role of 'mankind's enemy' in the campaign, but during the old Imperial days they were bred as slaves for the empire as a sub-human worker race. Their slave revolt pulled the pin on Imperial stability and led to the current situation. It also led to the wilds being filled with orcs that hate the very sight of humans. So, the whole alignment thing depends on the type of campaign that you want and what sorts of situations you want to showcase. [/QUOTE]
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