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Do you use Hero Points/Bennies/Re-Rolls?
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<blockquote data-quote="Azlan" data-source="post: 818947" data-attributes="member: 2340"><p>Something that has worked quite well within my campaigns is my "heroic luck" rules. I've been using these rules for the past 2-3 years; my players really like them, and I've yet to see them being abused or unbalancing the game.</p><p></p><p>Basically, when rolling a d20 for attack rolls, saving throws, skill checks, etc., heroic luck allows you to roll 3d20 and pick out the best one. Player characters (and some major NPCs) can do this a number of times per game session according to their Charisma bonus and their alignment (good alignments get a bonus; negative alignments, a penalty).</p><p></p><p>With heroic luck in play, I can make adventures a little more dangerous and challenging than they would normally be, given the combined levels of the player characters.</p><p></p><p>Also, heroic luck allows the players to have some control over situations where they absolutley <em>must</em> make that attack roll, saving throw, skill check, etc. It doesn't assure them success, and it can only be used a set number of times per game session, but it does make the game more fun and interesting.</p><p></p><p>Hmm... I suppose I could use some form of tokens to keep track of how much heroic luck a player has remaining, at any given point in time, during a game session. Hey, that sounds like a good idea... !</p></blockquote><p></p>
[QUOTE="Azlan, post: 818947, member: 2340"] Something that has worked quite well within my campaigns is my "heroic luck" rules. I've been using these rules for the past 2-3 years; my players really like them, and I've yet to see them being abused or unbalancing the game. Basically, when rolling a d20 for attack rolls, saving throws, skill checks, etc., heroic luck allows you to roll 3d20 and pick out the best one. Player characters (and some major NPCs) can do this a number of times per game session according to their Charisma bonus and their alignment (good alignments get a bonus; negative alignments, a penalty). With heroic luck in play, I can make adventures a little more dangerous and challenging than they would normally be, given the combined levels of the player characters. Also, heroic luck allows the players to have some control over situations where they absolutley [i]must[/i] make that attack roll, saving throw, skill check, etc. It doesn't assure them success, and it can only be used a set number of times per game session, but it does make the game more fun and interesting. Hmm... I suppose I could use some form of tokens to keep track of how much heroic luck a player has remaining, at any given point in time, during a game session. Hey, that sounds like a good idea... ! [/QUOTE]
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