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Do you use hex maps?
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<blockquote data-quote="Deadguy" data-source="post: 342001" data-attributes="member: 2480"><p>Well, I guess I find it a problem because each hex invites the DM to think: "in this space there is a <strong>thing</strong>. What is this thing?"</p><p></p><p>To me as DM the question should rather be: "what is around here? how does it lie relative to other things?" If your hex grid is at a scale of 24 miles, then things happen every 24 miles, rather than encouraging you to think about what and why encounters occur. Plus the end result is something which looks damned ugly and bears no real relation to the actual physical layout of the region.</p><p></p><p>I guess I am saying it's the usual problem: to me the hex-mapped wilderness interferes with my suspension of disbelief, since the real world doesn't come served up in neat portions. As always Your Mileage May (and does!) Vary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 342001, member: 2480"] Well, I guess I find it a problem because each hex invites the DM to think: "in this space there is a [b]thing[/b]. What is this thing?" To me as DM the question should rather be: "what is around here? how does it lie relative to other things?" If your hex grid is at a scale of 24 miles, then things happen every 24 miles, rather than encouraging you to think about what and why encounters occur. Plus the end result is something which looks damned ugly and bears no real relation to the actual physical layout of the region. I guess I am saying it's the usual problem: to me the hex-mapped wilderness interferes with my suspension of disbelief, since the real world doesn't come served up in neat portions. As always Your Mileage May (and does!) Vary. :) [/QUOTE]
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