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Do you use material spell components?
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<blockquote data-quote="mkletch" data-source="post: 128627" data-attributes="member: 3396"><p><strong>Sorcerer a mistake</strong></p><p></p><p><rant> I almost think that the Sorcerer class was a mistake for 3E. It seems as if people spend more time twiddling with the class (how do I make it different, how do I change it, whining that it is underpowered because of limited spell selection, it doesn't have the right flavor because of this or that rule) than actually playing the game. Let's focus here, people. </rant></p><p></p><p>That being said, if you feel compelled to change the class, I think the GP to XP conversion works best to show the 'inner power' aspect of the class that is so vaguely mentioned in the class description, but people latch onto like a toddler gripping a worn teddy bear. XP cost is minimum of 1XP per spell with any material component. If there is a GP cost, then divide it by 5 for the XP cost. XP costs are handled normally.</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 128627, member: 3396"] [b]Sorcerer a mistake[/b] <rant> I almost think that the Sorcerer class was a mistake for 3E. It seems as if people spend more time twiddling with the class (how do I make it different, how do I change it, whining that it is underpowered because of limited spell selection, it doesn't have the right flavor because of this or that rule) than actually playing the game. Let's focus here, people. </rant> That being said, if you feel compelled to change the class, I think the GP to XP conversion works best to show the 'inner power' aspect of the class that is so vaguely mentioned in the class description, but people latch onto like a toddler gripping a worn teddy bear. XP cost is minimum of 1XP per spell with any material component. If there is a GP cost, then divide it by 5 for the XP cost. XP costs are handled normally. -Fletch! [/QUOTE]
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