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*TTRPGs General
Do you use Non-associated class levels?
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<blockquote data-quote="MerricB" data-source="post: 3038788" data-attributes="member: 3586"><p>Ah yes, the joy of not having my books with me.</p><p></p><p></p><p></p><p>A +3 DC to mind blast is rather nice, but is it worth more than +3 or +4 CR? I think not.</p><p></p><p></p><p></p><p>10d6. Fireball caps at 10d6, and the mind-flayer doesn't have access to anything better.</p><p></p><p>(As a note: the 11th level Sorcerer should have Cha 17 or so, or DC 20 for its GSF spells. 11d6 damage, not counting at least a statbooster.)</p><p></p><p></p><p></p><p>You do mean d4 for hit dice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think you got the calculation right, but not the numbers.</p><p></p><p></p><p></p><p>Conjurations have gotten rather good. However, just using Core Rules, even then the 15th level sorcerer can be making use of things like Spell Penetration. (For a Core Rules sorcerer, the three feats you need by that level are Spell Penetration, Greater Spell Penetration and Empower Spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) Sorcerer 15 would bypass that SR 75% of the time.</p><p></p><p>I need to check the rules for mindflayer SR, though.</p><p></p><p></p><p></p><p>An excellent combination. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3038788, member: 3586"] Ah yes, the joy of not having my books with me. A +3 DC to mind blast is rather nice, but is it worth more than +3 or +4 CR? I think not. 10d6. Fireball caps at 10d6, and the mind-flayer doesn't have access to anything better. (As a note: the 11th level Sorcerer should have Cha 17 or so, or DC 20 for its GSF spells. 11d6 damage, not counting at least a statbooster.) You do mean d4 for hit dice. :) I think you got the calculation right, but not the numbers. Conjurations have gotten rather good. However, just using Core Rules, even then the 15th level sorcerer can be making use of things like Spell Penetration. (For a Core Rules sorcerer, the three feats you need by that level are Spell Penetration, Greater Spell Penetration and Empower Spell. ;)) Sorcerer 15 would bypass that SR 75% of the time. I need to check the rules for mindflayer SR, though. An excellent combination. Cheers! [/QUOTE]
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Do you use Non-associated class levels?
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