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Do you use NPC classes!?!
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<blockquote data-quote="Li Shenron" data-source="post: 983562" data-attributes="member: 1465"><p>When using printed products, I just accepts whatever their choice, which includes all of the 5 NPC classes. But really, I never used those stats at all, they are just there for reference in the unlikely case the players come up with something unexpected that may require them (such as trying to kill the bartender).</p><p></p><p>For the same reason that I never really need those stats, I just assume everyone around is a Commoner. Still, I don't even write them down unless I need them on the fly, in which case I roll a d4 for the HP, assume 10 in every ability, and basically make them Commoner 1. If there was a "Human" entry in the MM I'd rather use that with no levels.</p><p></p><p>When an NPC interacts seriously with the PCs I only use PC classes, frequently of lower level if friendly and of higher level if villains.</p><p></p><p>And yes I think NPC classes are redundant and don't even make much sense after level 1. If the PCs want to go and buy shoes at the greatest shoemaker's shop in the world, don't expect me to flesh out a 10th level Expert and roll Craft(Shoemaking) checks</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />. The only possible use I can think of NPC classes if for those "friendly" NPCs when PCs are level 1.</p><p></p><p>I would be greatful if you could anyway suggest me more uses for NPC classes, because it's quite a part of the DMG that I paid for but never used.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 983562, member: 1465"] When using printed products, I just accepts whatever their choice, which includes all of the 5 NPC classes. But really, I never used those stats at all, they are just there for reference in the unlikely case the players come up with something unexpected that may require them (such as trying to kill the bartender). For the same reason that I never really need those stats, I just assume everyone around is a Commoner. Still, I don't even write them down unless I need them on the fly, in which case I roll a d4 for the HP, assume 10 in every ability, and basically make them Commoner 1. If there was a "Human" entry in the MM I'd rather use that with no levels. When an NPC interacts seriously with the PCs I only use PC classes, frequently of lower level if friendly and of higher level if villains. And yes I think NPC classes are redundant and don't even make much sense after level 1. If the PCs want to go and buy shoes at the greatest shoemaker's shop in the world, don't expect me to flesh out a 10th level Expert and roll Craft(Shoemaking) checks :rolleyes:. The only possible use I can think of NPC classes if for those "friendly" NPCs when PCs are level 1. I would be greatful if you could anyway suggest me more uses for NPC classes, because it's quite a part of the DMG that I paid for but never used.:) [/QUOTE]
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