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Do you use NPC classes!?!
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<blockquote data-quote="paulewaug" data-source="post: 984791" data-attributes="member: 5899"><p>I use them when I need them.</p><p>I don't feel the need to generate Everybody the PCs encounter but I do keep in mind the concept of who they are, but most don't need stats, unless the PCs notice them and interact with them on some level.</p><p></p><p>Most people Are <em>Commoners</em>, hence the term and the need for Heroes to save them from the terrible evils of the world they live in. Stat wise I wouldn't even use the "average NPC stats" form them. If I wanted to randomly assign them a stat I would just generate [ 8+1d4 ], (or figure the majority are 10 in everything.)</p><p></p><p><em>Experts</em> are great. They can be all kinds of things. Although I would have to think about if I wanted a particalr NPC to "just have" or "just know" what it is the PCs need to move the story along. I use Expert now to represent the majority of the accolytes, etc. that can be found in a temple. IMC true Clerics are kind of rare. (They are "special" like Paladins, they are gifted and follow a calling most are not able to aspire to.)</p><p>Merchants,Smiths, etc. are experts, as well as Sages., and non-magical healers.</p><p></p><p>I have a problem with the <em>Adept</em> in that it really doesn't seem to fit the role t sometimes tries to fill. If they are the follower of some divine or infernal power then they would be CLerics. If they make extensve use of arcane powers then they would be a Wizard or Sorcerer. Having them be a "little of both" kinda misses the division of Divine vs. Arcane magic. Witchdoctors are fine as Adepts I suppose, but I would more likely use a Cleric or Sorcerer in that role.</p><p></p><p><em>Warriors</em> are "ok", for me, in that they can represent the more common warrior that can fight well but doesn't have the style of a true Fighter. </p><p>The Fighters bouse feats allow them to develope a fighting Style and they can do cool things the common fighting man can't. Granted a lower level fighter has less fighting style than a higher level figther so YMMV.</p><p></p><p>I ilke the <em>Aristiocrat</em>. They are like a Rogue but without the "thiefly implications." I think they fit their nitch fairly well. Granted an Aricsocrat could be a fighter or some other PC class but that is easy. Just give them some PC levels. They have the money and the time to train in the PC levels. They just will likely lack the experience. So an Aristocrat that is a well know duelist would be an Aristocrat(xx)/Fghter(xx). One that has a penchant for carousing and getting into trouble would likely be a Aristocrat/Rogue. An Aristocrat would be more able to afford to become a Wizard than an other "class" although an Expert that specialized in magical lore would be a good candidate also if they could work it out.</p><p></p><p>I had all of the players in my current campaign choose an NPC class when they made their characters. Upon reflection I would have ruled out the Warrior and (esp.) the Adept. They have been to problematic as background pc classes. The Warrior provides a BAB increase of +1, and the Adepts "weird spell choices" just don't work for me as outloined above.</p><p></p><p>That's about it for me!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="paulewaug, post: 984791, member: 5899"] I use them when I need them. I don't feel the need to generate Everybody the PCs encounter but I do keep in mind the concept of who they are, but most don't need stats, unless the PCs notice them and interact with them on some level. Most people Are [i]Commoners[/i], hence the term and the need for Heroes to save them from the terrible evils of the world they live in. Stat wise I wouldn't even use the "average NPC stats" form them. If I wanted to randomly assign them a stat I would just generate [ 8+1d4 ], (or figure the majority are 10 in everything.) [i]Experts[/i] are great. They can be all kinds of things. Although I would have to think about if I wanted a particalr NPC to "just have" or "just know" what it is the PCs need to move the story along. I use Expert now to represent the majority of the accolytes, etc. that can be found in a temple. IMC true Clerics are kind of rare. (They are "special" like Paladins, they are gifted and follow a calling most are not able to aspire to.) Merchants,Smiths, etc. are experts, as well as Sages., and non-magical healers. I have a problem with the [i]Adept[/i] in that it really doesn't seem to fit the role t sometimes tries to fill. If they are the follower of some divine or infernal power then they would be CLerics. If they make extensve use of arcane powers then they would be a Wizard or Sorcerer. Having them be a "little of both" kinda misses the division of Divine vs. Arcane magic. Witchdoctors are fine as Adepts I suppose, but I would more likely use a Cleric or Sorcerer in that role. [i]Warriors[/i] are "ok", for me, in that they can represent the more common warrior that can fight well but doesn't have the style of a true Fighter. The Fighters bouse feats allow them to develope a fighting Style and they can do cool things the common fighting man can't. Granted a lower level fighter has less fighting style than a higher level figther so YMMV. I ilke the [i]Aristiocrat[/i]. They are like a Rogue but without the "thiefly implications." I think they fit their nitch fairly well. Granted an Aricsocrat could be a fighter or some other PC class but that is easy. Just give them some PC levels. They have the money and the time to train in the PC levels. They just will likely lack the experience. So an Aristocrat that is a well know duelist would be an Aristocrat(xx)/Fghter(xx). One that has a penchant for carousing and getting into trouble would likely be a Aristocrat/Rogue. An Aristocrat would be more able to afford to become a Wizard than an other "class" although an Expert that specialized in magical lore would be a good candidate also if they could work it out. I had all of the players in my current campaign choose an NPC class when they made their characters. Upon reflection I would have ruled out the Warrior and (esp.) the Adept. They have been to problematic as background pc classes. The Warrior provides a BAB increase of +1, and the Adepts "weird spell choices" just don't work for me as outloined above. That's about it for me!;) [/QUOTE]
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