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Do you use NPC classes!?!
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<blockquote data-quote="Shin Okada" data-source="post: 985317" data-attributes="member: 1956"><p>*Adepts</p><p></p><p>I use this class often. Remember they are divine casters and thus don't suffer from arcane spell failure check, but still can use combat spells such as Sleep, Mirror Image or Lightning Bolt. Adept/Warrior or Adept/Fighter can be a good foe. Also, you can add this class to some monsters which are wearing armor.</p><p></p><p>In my current campaign, may foe is an evil religious knightly order. They are mainly composed of Clerics and Cleric/Fighters (and Blackguards at higher level). They also have Adept/Fighters and such. They are wearing full-plate and thus PC cannot distinguish them from other members of the order. But they suddenly cast Sleep (at lower level) or Lightning Bolt. This is a good surprise. Also, many of them are carrying Divine Scrolls which non of PCs can use (say, Divine Scroll of Lightning Bolt). This is a good way to annoy players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*Aristocrats</p><p></p><p>I use this class often to make Noble NPCs. In my campaign, most of the nobles are from this class. Some born knights are pure Aristocrats, some are Aristocrat/Warrior, yet others are Aristocrat/Fighter or something. In a recent adventure, the main villain was Aristocrat 8/Black Guard 5.</p><p></p><p>*Commoners</p><p></p><p>Well, I am using town making rule as the guideline. Thus most of the people are 1st level commoners. There are some high-level commoners, too (an oldest farmer in the village?). In most cases, their stats are not so important. But sometimes, I apply template such as Lycanthrope to them, to create monsters.</p><p></p><p>*Experts</p><p></p><p>Same way as commoners. But not so numerous.</p><p></p><p>*Warriors</p><p></p><p>In my campaign, most of the soldiers are warriors. Also, I often add Warrior class to some monsters. By CR rule, Ogre/Fighter4 and Ogre/Warrior5 are both CR6 monsters. So indeed Warrior is not a bad choice for a DM.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 985317, member: 1956"] *Adepts I use this class often. Remember they are divine casters and thus don't suffer from arcane spell failure check, but still can use combat spells such as Sleep, Mirror Image or Lightning Bolt. Adept/Warrior or Adept/Fighter can be a good foe. Also, you can add this class to some monsters which are wearing armor. In my current campaign, may foe is an evil religious knightly order. They are mainly composed of Clerics and Cleric/Fighters (and Blackguards at higher level). They also have Adept/Fighters and such. They are wearing full-plate and thus PC cannot distinguish them from other members of the order. But they suddenly cast Sleep (at lower level) or Lightning Bolt. This is a good surprise. Also, many of them are carrying Divine Scrolls which non of PCs can use (say, Divine Scroll of Lightning Bolt). This is a good way to annoy players :) *Aristocrats I use this class often to make Noble NPCs. In my campaign, most of the nobles are from this class. Some born knights are pure Aristocrats, some are Aristocrat/Warrior, yet others are Aristocrat/Fighter or something. In a recent adventure, the main villain was Aristocrat 8/Black Guard 5. *Commoners Well, I am using town making rule as the guideline. Thus most of the people are 1st level commoners. There are some high-level commoners, too (an oldest farmer in the village?). In most cases, their stats are not so important. But sometimes, I apply template such as Lycanthrope to them, to create monsters. *Experts Same way as commoners. But not so numerous. *Warriors In my campaign, most of the soldiers are warriors. Also, I often add Warrior class to some monsters. By CR rule, Ogre/Fighter4 and Ogre/Warrior5 are both CR6 monsters. So indeed Warrior is not a bad choice for a DM. [/QUOTE]
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