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*Pathfinder & Starfinder
Do you use NPC classes!?!
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<blockquote data-quote="Elder-Basilisk" data-source="post: 986681" data-attributes="member: 3146"><p>I use NPC classes a lot for NPCs. I also tend to multiclass my NPCs a lot. A gnome who learned the family trade and served several years in the militia might be an Expert 1/Warrior 2. Her brother who also learned the trade but dedicated himself fully to militia training and is now a lieutenant might be Expert 1/Fighter 2.</p><p></p><p>My take on the individual classes:</p><p></p><p>Commoner: drifter, hired laborer, or a character without a lot of drive, motivation, or training. When I stat NPCs who are supposed to be protected by PCs but not show them up in any fights, I find commoner levels quite helpful too. A Commoner 2/Cleric 2 can make a believable wise old man who joined the clergy in his twilight years without risking showing up any PCs with his combat competence (especially if I give him low str and con).</p><p></p><p>Expert: Probably half of the NPCs I give classes are experts of one variety or other. Expert levels round out the life experience of older NPCs who I want to give skills but not first class powers (a lot of priests are something like Expert 3/Cleric 3). They also make good skilled craftsmen and leaders.</p><p></p><p>Aristocrat: This is another class I've used a fair amount. A lot of my NPCs are fighter/Aristocrats or Expert/Aristocrats. High priests might well be Expert 2/Cleric 3/Aristocrat 6 or something similar--depending upon the level of magic in the world.</p><p></p><p>Warrior: I use warrior levels mostly to give NPCs weapons and armor training. So, if all adults between 14 and 30 serve in the militia, most people in that town will either have one level of warrior by their mid 20's or the militia training feat (an FR feat adapted to my home campaign).</p><p></p><p>Adept: I have to admit I've never used this class. I tend to just make spellcasters either clerics or wizards (although if I start running another campaign, I'm considering using variant druids quite a bit--perhaps even making them the default "wizards" or the world).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 986681, member: 3146"] I use NPC classes a lot for NPCs. I also tend to multiclass my NPCs a lot. A gnome who learned the family trade and served several years in the militia might be an Expert 1/Warrior 2. Her brother who also learned the trade but dedicated himself fully to militia training and is now a lieutenant might be Expert 1/Fighter 2. My take on the individual classes: Commoner: drifter, hired laborer, or a character without a lot of drive, motivation, or training. When I stat NPCs who are supposed to be protected by PCs but not show them up in any fights, I find commoner levels quite helpful too. A Commoner 2/Cleric 2 can make a believable wise old man who joined the clergy in his twilight years without risking showing up any PCs with his combat competence (especially if I give him low str and con). Expert: Probably half of the NPCs I give classes are experts of one variety or other. Expert levels round out the life experience of older NPCs who I want to give skills but not first class powers (a lot of priests are something like Expert 3/Cleric 3). They also make good skilled craftsmen and leaders. Aristocrat: This is another class I've used a fair amount. A lot of my NPCs are fighter/Aristocrats or Expert/Aristocrats. High priests might well be Expert 2/Cleric 3/Aristocrat 6 or something similar--depending upon the level of magic in the world. Warrior: I use warrior levels mostly to give NPCs weapons and armor training. So, if all adults between 14 and 30 serve in the militia, most people in that town will either have one level of warrior by their mid 20's or the militia training feat (an FR feat adapted to my home campaign). Adept: I have to admit I've never used this class. I tend to just make spellcasters either clerics or wizards (although if I start running another campaign, I'm considering using variant druids quite a bit--perhaps even making them the default "wizards" or the world). [/QUOTE]
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