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Do you use passive insight?
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<blockquote data-quote="DEFCON 1" data-source="post: 7080851" data-attributes="member: 7006"><p>I do not use passive Insight because as the DM I do my best to roleplay the NPC in such a way that its up to the players to decide whether or not they think the NPC is lying. Sometimes I make it fairly obvious that the NPC is not telling the whole truth by how he/she acts and talks... sometimes I'm completely deadpan about it. Then it comes down to the players getting their own sense on whether or not the NPC is lying, and they then have to request an Insight check if the hair of the back of their necks were raised.</p><p></p><p>That's the middle ground I play between using the roleplay as the actual decision-making process and using skill checks only with roleplay having no mechanical influence. It allows the less-than-charismatic or less-than-intuitive players a chance to play more charismatic and intuitive characters... but still allows me as DM to use roleplaying and characterization as part of the mechanics of the game. If the way I or my players roleplayed had absolutely no influence or impact on the game, I think our game would suffer mightily for it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7080851, member: 7006"] I do not use passive Insight because as the DM I do my best to roleplay the NPC in such a way that its up to the players to decide whether or not they think the NPC is lying. Sometimes I make it fairly obvious that the NPC is not telling the whole truth by how he/she acts and talks... sometimes I'm completely deadpan about it. Then it comes down to the players getting their own sense on whether or not the NPC is lying, and they then have to request an Insight check if the hair of the back of their necks were raised. That's the middle ground I play between using the roleplay as the actual decision-making process and using skill checks only with roleplay having no mechanical influence. It allows the less-than-charismatic or less-than-intuitive players a chance to play more charismatic and intuitive characters... but still allows me as DM to use roleplaying and characterization as part of the mechanics of the game. If the way I or my players roleplayed had absolutely no influence or impact on the game, I think our game would suffer mightily for it. [/QUOTE]
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