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*Dungeons & Dragons
Do you use passive insight?
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<blockquote data-quote="BoldItalic" data-source="post: 7081184" data-attributes="member: 6777052"><p>Passive scores make sense when they are used as a DC for someone to roll against. The archetypical example is rolling Stealth against passive perception.</p><p></p><p>But it doesn't make sense for a DM to compare a PC's passive score to a fixed DC that he himself chooses, as a way of deciding anything. You could have done that before the game session even started. If it makes the narrative more interesting for the innkeeper to lie to the adventurer, go with it and just say so. "The innkeeper tells you that there are no bandits on the north road, but he is obviously lying". There's no need to <em>justify</em> your narrative choice with pseudo-mathematical numbers; there's no need to say to yourself "12 is greater than 10 so I'm going to tell the player that the innkeeper is lying".</p><p></p><p>Of course, if you are randomizing a pre-written scenario and you want to decide by rolling dice whether or not the innkeeper is lying this time through, then that's fair enough; but the probability you assign to the truthfulness of innkeepers has nothing to do with the passive insight of the PCs.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7081184, member: 6777052"] Passive scores make sense when they are used as a DC for someone to roll against. The archetypical example is rolling Stealth against passive perception. But it doesn't make sense for a DM to compare a PC's passive score to a fixed DC that he himself chooses, as a way of deciding anything. You could have done that before the game session even started. If it makes the narrative more interesting for the innkeeper to lie to the adventurer, go with it and just say so. "The innkeeper tells you that there are no bandits on the north road, but he is obviously lying". There's no need to [i]justify[/i] your narrative choice with pseudo-mathematical numbers; there's no need to say to yourself "12 is greater than 10 so I'm going to tell the player that the innkeeper is lying". Of course, if you are randomizing a pre-written scenario and you want to decide by rolling dice whether or not the innkeeper is lying this time through, then that's fair enough; but the probability you assign to the truthfulness of innkeepers has nothing to do with the passive insight of the PCs. [/QUOTE]
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