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Do you use PC races as monsters?
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<blockquote data-quote="The Shaman" data-source="post: 5534558" data-attributes="member: 26473"><p>Worth repeating. I particularly like the <em>Eagle of the Ninth</em> scenario.</p><p></p><p>I have one quibble. I take exception to chaotic good elves 'slaughtering' trepassers in the forest - in the games I've run, they're far more likely to use spells like <em>sleep</em> and <em>charm person</em> than a barrage of <em>fireballs</em>, or they will resort to non-lethal traps to ensnare or misdirect the adventurers rather than a hail of arrows.</p><p></p><p>This goes toward another idea: not all 'hostile' encounters need to involve combat.</p><p></p><p>Good-races or communities may still find themselves in conflict. Frex, I used the conflict between factions of the same community, the followers of a lawful good cleric of the goddess of agriculture who wanted to clear a forest for more farmland and the followers of a neutral good druid dedicated to stopping them. The conflict manifested itself in monkeywrenching and similar non-lethal direct action by each faction in the village.</p><p></p><p>The conflict between dwarves and elves over forests can play out similarly - dwarves need wood for support timbers and weapon hafts and charcoal for forges, and wood elves may resist this. I've allowed racial animus to push this into lethal conflicts, but usually these are more like a series of sharp skirmishes than actual wars as the good-aligned leaders of each of the demihuman tribes try to minimize bloodshed while still gaining the advantage.</p><p></p><p>Good-aligned monsters may be found as guardians in places likes crypts or shrines and will protect these places as readily as their evil-aligned counterparts. This can create an interesting conundrum for the adventurers - raiding a tomb of an evil cleric is one thing, but raiding the tomb of a paladin may test their scruples.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5534558, member: 26473"] Worth repeating. I particularly like the [i]Eagle of the Ninth[/i] scenario. I have one quibble. I take exception to chaotic good elves 'slaughtering' trepassers in the forest - in the games I've run, they're far more likely to use spells like [i]sleep[/i] and [i]charm person[/i] than a barrage of [i]fireballs[/i], or they will resort to non-lethal traps to ensnare or misdirect the adventurers rather than a hail of arrows. This goes toward another idea: not all 'hostile' encounters need to involve combat. Good-races or communities may still find themselves in conflict. Frex, I used the conflict between factions of the same community, the followers of a lawful good cleric of the goddess of agriculture who wanted to clear a forest for more farmland and the followers of a neutral good druid dedicated to stopping them. The conflict manifested itself in monkeywrenching and similar non-lethal direct action by each faction in the village. The conflict between dwarves and elves over forests can play out similarly - dwarves need wood for support timbers and weapon hafts and charcoal for forges, and wood elves may resist this. I've allowed racial animus to push this into lethal conflicts, but usually these are more like a series of sharp skirmishes than actual wars as the good-aligned leaders of each of the demihuman tribes try to minimize bloodshed while still gaining the advantage. Good-aligned monsters may be found as guardians in places likes crypts or shrines and will protect these places as readily as their evil-aligned counterparts. This can create an interesting conundrum for the adventurers - raiding a tomb of an evil cleric is one thing, but raiding the tomb of a paladin may test their scruples. [/QUOTE]
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