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Do you use PC races as monsters?
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<blockquote data-quote="BraveSirKevin" data-source="post: 5535203" data-attributes="member: 84231"><p>I'll try not to repeat stuff that has already been said, but off the top of my head, here are a few situations where you'd use PC race monsters without considerations like alignment coming into play:</p><p></p><p></p><ul> <li data-xf-list-type="ul">You've upset the town guard, or the person in charge of the town guard. This happens often in my campaigns... There is a trend towards careless, over-confident anti-hero types in my groups.</li> <li data-xf-list-type="ul">You've been caught commiting a crime. Who exactly did you think was going to beat down the foolish rogue that failed his pick pocket check with a critical fumble?</li> <li data-xf-list-type="ul">You've offended the bouncer at the tavern. Who hasn't done this at least once? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></li> <li data-xf-list-type="ul">You've offended a whole group of patrons at the seedy tavern, and your lack of diplomacy is only making the situation worse. These encounters can often be more fun than beating down a bunch of goblins, just because there's all the roleplaying in the lead up where all those insults you've been saving up can get hurled around.</li> <li data-xf-list-type="ul">You run into another group of adventurers who have the same goal as you, and they're not interested in co-operating, cos co-operating means sharing the loot. Now there's a race to get to the treasure first, and along the way, they have a few dirty tricks up their sleeve to slow you down.</li> <li data-xf-list-type="ul">You run into another group of adventurers who have the same goal as you and they are interested in co-operating. Now you have extra fire power but the DM doesn't have time to stat them all up cos the whole thing was improv and was never meant to turn out this way. He quickly grabs appropriate combat stats from the monster manual and runs with it, filling in the blanks next week.</li> <li data-xf-list-type="ul">You run into another group of adventurers and your goal is at cross purposes with theirs. They can't convince you to change your plans, and you can't convince them to change theirs. A fight erupts.</li> <li data-xf-list-type="ul">Your group of wanderers stands accused of a crime that they did not commit. While they attempt to clear their name, they work as soldiers for hire, helping the helpless in return for enough coin to keep themselves fed and housed while on the run. Occasionally they run into the law and have to fight their way clear.</li> <li data-xf-list-type="ul">You get mugged. It happens. In the middle of a human city, those muggers are probably not going to be gnolls</li> <li data-xf-list-type="ul">One last one... You stumble upon a band of travellers that have recently been the victims of local bandits. Paranoia following the traumatic events have led them to take a stance of shooting strangers first and asking questions later. You're probably going to fight a few rounds of combat before it becomes clear what the real story is, and only then would you switch to the diplomatic option... if you're not already ready to kill them all.</li> </ul><p>Personally, I think there is a lot more fun to be had fighting other humans, elves, dwarves and halflings than your average run-of-the-mill goblin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BraveSirKevin, post: 5535203, member: 84231"] I'll try not to repeat stuff that has already been said, but off the top of my head, here are a few situations where you'd use PC race monsters without considerations like alignment coming into play: [LIST] [*]You've upset the town guard, or the person in charge of the town guard. This happens often in my campaigns... There is a trend towards careless, over-confident anti-hero types in my groups. [*]You've been caught commiting a crime. Who exactly did you think was going to beat down the foolish rogue that failed his pick pocket check with a critical fumble? [*]You've offended the bouncer at the tavern. Who hasn't done this at least once? :D [*]You've offended a whole group of patrons at the seedy tavern, and your lack of diplomacy is only making the situation worse. These encounters can often be more fun than beating down a bunch of goblins, just because there's all the roleplaying in the lead up where all those insults you've been saving up can get hurled around. [*]You run into another group of adventurers who have the same goal as you, and they're not interested in co-operating, cos co-operating means sharing the loot. Now there's a race to get to the treasure first, and along the way, they have a few dirty tricks up their sleeve to slow you down. [*]You run into another group of adventurers who have the same goal as you and they are interested in co-operating. Now you have extra fire power but the DM doesn't have time to stat them all up cos the whole thing was improv and was never meant to turn out this way. He quickly grabs appropriate combat stats from the monster manual and runs with it, filling in the blanks next week. [*]You run into another group of adventurers and your goal is at cross purposes with theirs. They can't convince you to change your plans, and you can't convince them to change theirs. A fight erupts. [*]Your group of wanderers stands accused of a crime that they did not commit. While they attempt to clear their name, they work as soldiers for hire, helping the helpless in return for enough coin to keep themselves fed and housed while on the run. Occasionally they run into the law and have to fight their way clear. [*]You get mugged. It happens. In the middle of a human city, those muggers are probably not going to be gnolls [*]One last one... You stumble upon a band of travellers that have recently been the victims of local bandits. Paranoia following the traumatic events have led them to take a stance of shooting strangers first and asking questions later. You're probably going to fight a few rounds of combat before it becomes clear what the real story is, and only then would you switch to the diplomatic option... if you're not already ready to kill them all. [/LIST] Personally, I think there is a lot more fun to be had fighting other humans, elves, dwarves and halflings than your average run-of-the-mill goblin. :) [/QUOTE]
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