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Do you use psionics in your games?
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<blockquote data-quote="DreamChaser" data-source="post: 3114958" data-attributes="member: 1190"><p>As well you should be...unless psionics are fully integrated, the single bit of psionics can seem very overpowered. IMHO, the "restricted" option (location or race specific) is the only one that is patently unbalanced because it makes psionic characters outside of that area novel and easily abusable.</p><p></p><p></p><p></p><p>Having just come off playing an elan psychic warrior, I did not find this to be the case. While I <strong>could</strong> have gained the benefit of a Cloak of Resistance constantly, most often I had better things to do with my swift actions (and my power points). The Resilience ability was actually the far more useful ability but as a front-line fighter it would eat through my PP really darn fast. Vigor was by far the better choice, though it required planning to use.</p><p></p><p>It is akin to how the cleric <strong>could</strong> in theory refuse to heal anyone and spend all his spell, scroll, and wand resources on the combat buffs and direct damage spells he has access too which would allow him to outstrip both the average fighter and the average wizard. On a practical level, this is unlikely to occur because the DM is going to throw situations at the character that require that he play to other strengths.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 3114958, member: 1190"] As well you should be...unless psionics are fully integrated, the single bit of psionics can seem very overpowered. IMHO, the "restricted" option (location or race specific) is the only one that is patently unbalanced because it makes psionic characters outside of that area novel and easily abusable. Having just come off playing an elan psychic warrior, I did not find this to be the case. While I [B]could[/B] have gained the benefit of a Cloak of Resistance constantly, most often I had better things to do with my swift actions (and my power points). The Resilience ability was actually the far more useful ability but as a front-line fighter it would eat through my PP really darn fast. Vigor was by far the better choice, though it required planning to use. It is akin to how the cleric [B]could[/B] in theory refuse to heal anyone and spend all his spell, scroll, and wand resources on the combat buffs and direct damage spells he has access too which would allow him to outstrip both the average fighter and the average wizard. On a practical level, this is unlikely to occur because the DM is going to throw situations at the character that require that he play to other strengths. DC [/QUOTE]
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