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<blockquote data-quote="Tonguez" data-source="post: 2197698" data-attributes="member: 1125"><p>I take my map and divide it into a grid and then think up set peices to show what life in that part of the world might be like</p><p></p><p>then write a list from 1-20 (some clusters) for each grid area</p><p>eg whilst travelling through a haunted forest towards a Mill town the PCs might encounter 1d20</p><p></p><p><strong>1 - 5</strong> As you walk you can hear the axes and saws of human woodsman engaged in felling timber for the nearby mill. </p><p><strong>6 - 8</strong> The sussurus of the wind stirs through the trees, dappling the ground below with patterns of shadow and light before passing by. </p><p><strong>9 </strong> (spot DC 12) something in the leaves overhead catches your eye and looking up you see the round face of a youngish feral humanoid grinning down at you, his teeth gleam sharp and white (<em>the Sprite is a CE cannibal but will be friendly if offered flattery and gifts</em>.)</p><p><strong>10 - 11</strong> the snuffling to your left is coming from a large red boar*, at least five ft at its shoulder and maybe seven feet long.</p><p><strong>12-13</strong> the circle of mushrooms is about three foot wide, the mushrooms are red and yellow with white spots at their edges. </p><p><strong>14 - 17</strong> The road cuts through the woodlands and is dominated by a team of bullocks dragging a wagon loaded with logs down to mill. The bullock Driver is human named Teg Driver (Expert 1 HP 4 he's friendly and knows everyone in the Forest gangs and at the Mill)</p><p><strong>18</strong> the body looks like that of a male elf but it is difficult to tell without a head. It is tied by its legs and hung from a tree. The corpses has been gutted and cleaned...</p><p><strong>19</strong> suddenly you realise that for some reason, here, the birds do not sing</p><p><strong>20</strong> suddenly the trees are swarming with tiny figures, some look like birds, or squirrels or lizards as the perch upon branchs or clamber down trunks. Others shimmer as their faces change from animal to humanoid forms... </p><p></p><p>*Red Boars are always magical, often bad tempered, have Int 6 and might talk if they don't attack</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2197698, member: 1125"] I take my map and divide it into a grid and then think up set peices to show what life in that part of the world might be like then write a list from 1-20 (some clusters) for each grid area eg whilst travelling through a haunted forest towards a Mill town the PCs might encounter 1d20 [B]1 - 5[/B] As you walk you can hear the axes and saws of human woodsman engaged in felling timber for the nearby mill. [B]6 - 8[/B] The sussurus of the wind stirs through the trees, dappling the ground below with patterns of shadow and light before passing by. [B]9 [/B] (spot DC 12) something in the leaves overhead catches your eye and looking up you see the round face of a youngish feral humanoid grinning down at you, his teeth gleam sharp and white ([I]the Sprite is a CE cannibal but will be friendly if offered flattery and gifts[/I].) [B]10 - 11[/B] the snuffling to your left is coming from a large red boar*, at least five ft at its shoulder and maybe seven feet long. [B]12-13[/B] the circle of mushrooms is about three foot wide, the mushrooms are red and yellow with white spots at their edges. [B]14 - 17[/B] The road cuts through the woodlands and is dominated by a team of bullocks dragging a wagon loaded with logs down to mill. The bullock Driver is human named Teg Driver (Expert 1 HP 4 he's friendly and knows everyone in the Forest gangs and at the Mill) [B]18[/B] the body looks like that of a male elf but it is difficult to tell without a head. It is tied by its legs and hung from a tree. The corpses has been gutted and cleaned... [B]19[/B] suddenly you realise that for some reason, here, the birds do not sing [B]20[/B] suddenly the trees are swarming with tiny figures, some look like birds, or squirrels or lizards as the perch upon branchs or clamber down trunks. Others shimmer as their faces change from animal to humanoid forms... *Red Boars are always magical, often bad tempered, have Int 6 and might talk if they don't attack [/QUOTE]
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