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Do you use skill challenges?
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<blockquote data-quote="Morrus" data-source="post: 7348093" data-attributes="member: 1"><p>Sure! This is a really crappy example, and badly narrated, but you'll get the idea. They are usually more exciting than this.</p><p></p><p>The wagon has come off the road. It's all broken and stuff. The PCs have to get it working again before the pursuing bandits find them. The horse is agitated and whinnying.</p><p></p><p>DM: What do you do? (secretly sets DC as 15)</p><p></p><p>Ranger: I scout in the nearby woods to find some appropriate materials to repair it. (Rolls 12 on a Wis survival check)</p><p></p><p>DM: You can't find anything. (marks off one failure).</p><p></p><p>Fighter: I am going to chop down a tree so we have wood to repair it. (Rolls 18 on an Str athletics check)</p><p></p><p>DM: With some mighty swings of your axe, you bring down a tree. (marks off one success)</p><p></p><p>Cleric: I'm going to soothe the horse so it doesn't attract attention. (rolls 16 on Wis animal handling check)</p><p></p><p>DM: That helps immensely. The horse is soothed and calm. (marks off a second success)</p><p></p><p>Rogue: I'm going to hide our activity from those bandits using scrubs and bush. (rolls 13 on Dec stealth check)</p><p></p><p>DM: You don't do a great job; you hear the hoofbeats getting closer and the wagon is still clearly visible from the road. (marks off a second failure)</p><p></p><p>...etc.</p><p></p><p>So it's at 2 successes and 2 failures now. The next skill check is going to decide it - either the wagon will be up and running, or the bandits will find them first. At each check, the DM decides if it's appropriate (if the cleric had said "I'm going to juggle!" the DM would tell him it wouldn't help in this particular situation).</p><p></p><p>You can use them for all sorts of tasks. journeys, social situations, climbing, getting through a door or past an obstacle, sneaking through an enemy camp, building a bridge, etc.</p></blockquote><p></p>
[QUOTE="Morrus, post: 7348093, member: 1"] Sure! This is a really crappy example, and badly narrated, but you'll get the idea. They are usually more exciting than this. The wagon has come off the road. It's all broken and stuff. The PCs have to get it working again before the pursuing bandits find them. The horse is agitated and whinnying. DM: What do you do? (secretly sets DC as 15) Ranger: I scout in the nearby woods to find some appropriate materials to repair it. (Rolls 12 on a Wis survival check) DM: You can't find anything. (marks off one failure). Fighter: I am going to chop down a tree so we have wood to repair it. (Rolls 18 on an Str athletics check) DM: With some mighty swings of your axe, you bring down a tree. (marks off one success) Cleric: I'm going to soothe the horse so it doesn't attract attention. (rolls 16 on Wis animal handling check) DM: That helps immensely. The horse is soothed and calm. (marks off a second success) Rogue: I'm going to hide our activity from those bandits using scrubs and bush. (rolls 13 on Dec stealth check) DM: You don't do a great job; you hear the hoofbeats getting closer and the wagon is still clearly visible from the road. (marks off a second failure) ...etc. So it's at 2 successes and 2 failures now. The next skill check is going to decide it - either the wagon will be up and running, or the bandits will find them first. At each check, the DM decides if it's appropriate (if the cleric had said "I'm going to juggle!" the DM would tell him it wouldn't help in this particular situation). You can use them for all sorts of tasks. journeys, social situations, climbing, getting through a door or past an obstacle, sneaking through an enemy camp, building a bridge, etc. [/QUOTE]
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