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Do you use skill challenges?
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<blockquote data-quote="Sadras" data-source="post: 7349483" data-attributes="member: 6688277"><p>On that note, I could also describe combat as a die rolling exercise. </p><p></p><p></p><p></p><p>This is actually not mandatory according to the Rules Compendium.</p><p></p><p></p><p></p><p>You do not do some skills without framing a scene and without any player action declaration.</p><p></p><p></p><p></p><p>I'm also not sure what you mean when you say the DM determines what they (the PCs) can do - the example provided in the Rules Compendium reflects on the player's deciding on the skills utilised. And nothing stops you from running a skill challenge without limitations on skill use. In fact the Rule Compendium reflects on Secondary Skills.</p><p></p><p></p><p></p><p>You're supposed to let the players make their own declarations.</p><p></p><p></p><p></p><p>So your concern is that you cannot say yes or tick a success to an ingenious idea provided by the PCs which does not require a skill check? </p><p> </p><p></p><p></p><p>Antagonists do not always come into play. i.e. weather, elements, nature (mountain, desert), unorganised library...etc</p><p></p><p></p><p></p><p>That could easily be remedied with passive DC scores. In 5e you only roll if the result of the action declaration is uncertain so you're not going to set up easy DCs for a higher level party as the results of the action declaration would for the most part succeed. The challenges would have to be significant or at least appropriate. </p><p> </p><p></p><p></p><p>Do you have a similar issue with deciding on how many hit points an opponent has, or how many opponents to use?</p><p></p><p></p><p></p><p>I find this akin to deciding the difficulty of the encounter. You decide in advance whether the combat encounter will be easy, moderate, hard or deadly.</p><p></p><p></p><p></p><p>I can see how this might become an issue, HOWEVER I can see how one survival check for a 10 day journey might be an issue for some DMs and I can also see how 10 survival checks for a 10 day journey could be called out as a die rolling exercise. As a middle ground I prefer the SC mechanic which enforces scene framing, player action declaration and a shaping of the fiction as a result of the ongoing successes or failures which produces at least a decent narrative in my view.</p><p></p><p>EDIT: [MENTION=48965]Imaro[/MENTION] nothing stops you (as DM) from narrating the success or failure of the overall SC once the required successes or failures have been reached - which leads to narrative closure.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7349483, member: 6688277"] On that note, I could also describe combat as a die rolling exercise. This is actually not mandatory according to the Rules Compendium. You do not do some skills without framing a scene and without any player action declaration. I'm also not sure what you mean when you say the DM determines what they (the PCs) can do - the example provided in the Rules Compendium reflects on the player's deciding on the skills utilised. And nothing stops you from running a skill challenge without limitations on skill use. In fact the Rule Compendium reflects on Secondary Skills. You're supposed to let the players make their own declarations. So your concern is that you cannot say yes or tick a success to an ingenious idea provided by the PCs which does not require a skill check? Antagonists do not always come into play. i.e. weather, elements, nature (mountain, desert), unorganised library...etc That could easily be remedied with passive DC scores. In 5e you only roll if the result of the action declaration is uncertain so you're not going to set up easy DCs for a higher level party as the results of the action declaration would for the most part succeed. The challenges would have to be significant or at least appropriate. Do you have a similar issue with deciding on how many hit points an opponent has, or how many opponents to use? I find this akin to deciding the difficulty of the encounter. You decide in advance whether the combat encounter will be easy, moderate, hard or deadly. I can see how this might become an issue, HOWEVER I can see how one survival check for a 10 day journey might be an issue for some DMs and I can also see how 10 survival checks for a 10 day journey could be called out as a die rolling exercise. As a middle ground I prefer the SC mechanic which enforces scene framing, player action declaration and a shaping of the fiction as a result of the ongoing successes or failures which produces at least a decent narrative in my view. EDIT: [MENTION=48965]Imaro[/MENTION] nothing stops you (as DM) from narrating the success or failure of the overall SC once the required successes or failures have been reached - which leads to narrative closure. [/QUOTE]
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