Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you use skill challenges?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 7349592" data-attributes="member: 48965"><p>I never made the claim antagonists <strong>always</strong> come into play but unless you are claiming that they never do in a SC... I'm not sure how this addresses my stated issue?</p><p></p><p></p><p> </p><p> </p><p>So wait there's no uncertainty in an easy DC? An easy DC in 5e is 10, a character with an average score with no training has a 45% chance of failing that irregardless of level... even a trained 20th level character with no ability modifier bonus has a 15% chance of failing an easy check. </p><p></p><p>In other words, even presupposing a mid to high level party...Wouldn't your above assumptions depend on who is making the check (trained vs. untrained/high ability score vs. low ability score/expertise vs. non-expertise), especially with bounded accuracy involved? So I don't think you can dismiss the situation with the party, for the most part, succeeding just because the party is high level... I don't think the assumptions you are making here are necessarily correct.</p><p></p><p></p><p></p><p>Not sure how this apples to oranges comparison applies. In other words me designating the hit points or number of opponents does not in and of itself place limiters on how the PC's must deal with said opponent... whereas if I say the encounter must last X rounds (irregardless of what the PC's do) and they must eliminate Y hit points before it ends (eliminating such actions as running away or negotiating, etc. that could end the encounter before the prerequisite hit points are loss)... well that's a different can of worms.</p><p></p><p></p><p></p><p>And I find it totally different as I don't set predetermined conditions on how the encounter must be interacted with before the encounter begins. I don't set the number of attack rolls that must be made successfully before the interaction with the encounter is a success... there may not be a single attack roll made if negotiation, trickery or even intimidation are employed... </p><p></p><p></p><p></p><p>And again this doesn't address my issue. The SC structure in no way enforces that the narrative must actually create a solution to the fictional challenge... only that X successes must be achieved to enter a "success" state before Y failures cause a "failure" state.</p><p></p><p></p><p></p><p>Yes but I am not going to narrate actions for characters that haven't been taken to force a narrative conclusion the mechanics didn't create (Because now it really is just a series of dice rolls). </p><p></p><p>Honestly as a DM this is a pet peeve of mine, I don't narrate what my player's characters do while they just roll dice. My players interact with the fiction and use the mechanics when there is uncertainty as to whether they can achieve the results they desire. If I have to step in and narrate how all of these skill checks and fictional actions they've taken actually come together to provide a solution to the challenge... well then I would rather free-form individual and group checks until I and my group reach a fictional conclusion that is satisfactory to all of us.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7349592, member: 48965"] I never made the claim antagonists [B]always[/B] come into play but unless you are claiming that they never do in a SC... I'm not sure how this addresses my stated issue? So wait there's no uncertainty in an easy DC? An easy DC in 5e is 10, a character with an average score with no training has a 45% chance of failing that irregardless of level... even a trained 20th level character with no ability modifier bonus has a 15% chance of failing an easy check. In other words, even presupposing a mid to high level party...Wouldn't your above assumptions depend on who is making the check (trained vs. untrained/high ability score vs. low ability score/expertise vs. non-expertise), especially with bounded accuracy involved? So I don't think you can dismiss the situation with the party, for the most part, succeeding just because the party is high level... I don't think the assumptions you are making here are necessarily correct. Not sure how this apples to oranges comparison applies. In other words me designating the hit points or number of opponents does not in and of itself place limiters on how the PC's must deal with said opponent... whereas if I say the encounter must last X rounds (irregardless of what the PC's do) and they must eliminate Y hit points before it ends (eliminating such actions as running away or negotiating, etc. that could end the encounter before the prerequisite hit points are loss)... well that's a different can of worms. And I find it totally different as I don't set predetermined conditions on how the encounter must be interacted with before the encounter begins. I don't set the number of attack rolls that must be made successfully before the interaction with the encounter is a success... there may not be a single attack roll made if negotiation, trickery or even intimidation are employed... And again this doesn't address my issue. The SC structure in no way enforces that the narrative must actually create a solution to the fictional challenge... only that X successes must be achieved to enter a "success" state before Y failures cause a "failure" state. Yes but I am not going to narrate actions for characters that haven't been taken to force a narrative conclusion the mechanics didn't create (Because now it really is just a series of dice rolls). Honestly as a DM this is a pet peeve of mine, I don't narrate what my player's characters do while they just roll dice. My players interact with the fiction and use the mechanics when there is uncertainty as to whether they can achieve the results they desire. If I have to step in and narrate how all of these skill checks and fictional actions they've taken actually come together to provide a solution to the challenge... well then I would rather free-form individual and group checks until I and my group reach a fictional conclusion that is satisfactory to all of us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you use skill challenges?
Top