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Do you use skill challenges?
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<blockquote data-quote="Sadras" data-source="post: 7349880" data-attributes="member: 6688277"><p>I'm going to lump for your first two responses together since we are specifically referring to SC with opposing antagonists.</p><p></p><p></p><p></p><p>Regarding antagonists I'm suggesting that in a SC one could use passive DC's based on the skills/abilities of the antagonists - as opposed to rolling for them. Regarding the rest of it, I don't disagree with you at all, I think my initial post dealing with this issue was unclear.</p><p></p><p></p><p></p><p>You initial contention was that you dislike mechanical process supposedly dictating the fiction.</p><p>There is nothing stopping a party from refusing to chase a thief and thereby leaving a SC.</p><p>There is nothing stopping the party from refusing to escape a collapsing tower and thereby leaving the SC. </p><p></p><p></p><p></p><p>Okay so I lean towards player fiat (and I'm by no means an expert in SC), but should a player derive another method of achieving a success without the use of a skill (which is highly plausible as the DM cannot think of everything), I count it as a success. Granted, this is not the mechanics of the regular SC but the goal is the same we are still attempting to gain x successes over y losses. </p><p></p><p></p><p></p><p></p><p>You don't have to narrate action declarations, however the goal of the SC should be established beforehand - whether it be to journey to Bryn Shander during the heart of winter, escape a collapsing tower, catch a thieving culprit or obtaining an audience with the princess. The party's previous successes propel the outcome of success. </p><p></p><p>So in the SC example attempting to gain an audience with the princess - lets say its easy, so 4 successes before 3 failures</p><p></p><p>1. Attempting to gain an audience with the princess using normal channels (failure but you might get a lead about her closest subjects)</p><p>2. Discovering the princess's personal handmaiden and her daily route - through investigation, bribery or persuasion (1st success)</p><p>3. Making a good first impression with with the handmaiden at the market square - whether is be through general charm or an impressive display (2nd success)</p><p>4. Impressing on the handmaiden that she must deliver the note your wrote to the princess ensuring her of your good intentions (3rd success)</p><p>5. Using the manor's map given to you by the handmaiden you decide how you wish to enter noble manor and to bypass the guards - (4th success)</p><p>6. Perhaps the door to the princess's room is being guarded by a dog - there would have been another check to pacify the dog by throwing scraps of food or even casting a spell, but because 4 checks were already achieved - the handmaiden is narrated as being there to calm the guard dog and so no alarm is raised. </p><p></p><p></p><p></p><p>I find this statement strange. Not even in combat? And they don't just roll dice, they provide action declarations to DM scene framing before the call to dice. </p><p></p><p></p><p></p><p>The PCs are supposed to engage with the fiction and provide their own ways of overcoming the challenges you present them leaning on their skills and abilities. I don't see how your example is any different.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7349880, member: 6688277"] I'm going to lump for your first two responses together since we are specifically referring to SC with opposing antagonists. Regarding antagonists I'm suggesting that in a SC one could use passive DC's based on the skills/abilities of the antagonists - as opposed to rolling for them. Regarding the rest of it, I don't disagree with you at all, I think my initial post dealing with this issue was unclear. You initial contention was that you dislike mechanical process supposedly dictating the fiction. There is nothing stopping a party from refusing to chase a thief and thereby leaving a SC. There is nothing stopping the party from refusing to escape a collapsing tower and thereby leaving the SC. Okay so I lean towards player fiat (and I'm by no means an expert in SC), but should a player derive another method of achieving a success without the use of a skill (which is highly plausible as the DM cannot think of everything), I count it as a success. Granted, this is not the mechanics of the regular SC but the goal is the same we are still attempting to gain x successes over y losses. You don't have to narrate action declarations, however the goal of the SC should be established beforehand - whether it be to journey to Bryn Shander during the heart of winter, escape a collapsing tower, catch a thieving culprit or obtaining an audience with the princess. The party's previous successes propel the outcome of success. So in the SC example attempting to gain an audience with the princess - lets say its easy, so 4 successes before 3 failures 1. Attempting to gain an audience with the princess using normal channels (failure but you might get a lead about her closest subjects) 2. Discovering the princess's personal handmaiden and her daily route - through investigation, bribery or persuasion (1st success) 3. Making a good first impression with with the handmaiden at the market square - whether is be through general charm or an impressive display (2nd success) 4. Impressing on the handmaiden that she must deliver the note your wrote to the princess ensuring her of your good intentions (3rd success) 5. Using the manor's map given to you by the handmaiden you decide how you wish to enter noble manor and to bypass the guards - (4th success) 6. Perhaps the door to the princess's room is being guarded by a dog - there would have been another check to pacify the dog by throwing scraps of food or even casting a spell, but because 4 checks were already achieved - the handmaiden is narrated as being there to calm the guard dog and so no alarm is raised. I find this statement strange. Not even in combat? And they don't just roll dice, they provide action declarations to DM scene framing before the call to dice. The PCs are supposed to engage with the fiction and provide their own ways of overcoming the challenges you present them leaning on their skills and abilities. I don't see how your example is any different. [/QUOTE]
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