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Do you use skill challenges?
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<blockquote data-quote="Sadras" data-source="post: 7397964" data-attributes="member: 6688277"><p>No, but you described a SC as a die-rolling exercise - or that is what it appeared to you. I'm just replying the same can be said about combat. Do you have a valid response to this?</p><p></p><p></p><p></p><p>Cheated? Interesting choice of word. </p><p>If you have the fear of being cheated by your DM, then I suggest your problem is much larger than whether you will incorporate a SC mechanic at the table. </p><p></p><p></p><p></p><p>The 'encounter' could be a series of checks spaced within the DM's narration of the group traversing through the Spine of the World within a limited period of time or navigating the mind of a deranged mindflayer through careful interrogation for a piece of information. The trustworthy DM is well within his/her rights to disclose or keep hidden that they are part of a skill challenge.</p><p></p><p></p><p></p><p>You can certainly run the SC with the bare bones you have described above, it sounds unappealing to me to. BUT you can also run it as part of a story requiring much less overhead.</p><p></p><p></p><p></p><p>Yes, I'm afraid that feeling is all too familiar. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p></p><p>Again refer to the Rules Compendium. </p><p></p><p>Firstly, leaving aside your fear of the cheating and untrustworthy DM at your table which is a serious concern all unto itself, depending on the type of SC I wouldn't necessarily reveal the number of successes to the SC. I would reveal if it were for example the closing of a portal to the Dimension of Nightmares and there were 5 visible archaic incantations which were holding it in place and each incantation required a check to undo it...</p><p>But I wouldn't disclose the number of successes required for say the safe navigating of the PC vessel to the Isle of Dread.</p><p></p><p>Secondly successful infinitesimal actions means 0 successes. The DM through narration (usually) creates the decision making points in the story which call for the players to decide which/what skill to use. Lord McDco and co. of Basque Country carrying a log to fix the Wagon does not require a check at my table, unless they had to traverse some tricky terrain or if time was a critical concern and the forest where they cut the wood was quite a distance off...</p></blockquote><p></p>
[QUOTE="Sadras, post: 7397964, member: 6688277"] No, but you described a SC as a die-rolling exercise - or that is what it appeared to you. I'm just replying the same can be said about combat. Do you have a valid response to this? Cheated? Interesting choice of word. If you have the fear of being cheated by your DM, then I suggest your problem is much larger than whether you will incorporate a SC mechanic at the table. The 'encounter' could be a series of checks spaced within the DM's narration of the group traversing through the Spine of the World within a limited period of time or navigating the mind of a deranged mindflayer through careful interrogation for a piece of information. The trustworthy DM is well within his/her rights to disclose or keep hidden that they are part of a skill challenge. You can certainly run the SC with the bare bones you have described above, it sounds unappealing to me to. BUT you can also run it as part of a story requiring much less overhead. Yes, I'm afraid that feeling is all too familiar. :erm: Again refer to the Rules Compendium. Firstly, leaving aside your fear of the cheating and untrustworthy DM at your table which is a serious concern all unto itself, depending on the type of SC I wouldn't necessarily reveal the number of successes to the SC. I would reveal if it were for example the closing of a portal to the Dimension of Nightmares and there were 5 visible archaic incantations which were holding it in place and each incantation required a check to undo it... But I wouldn't disclose the number of successes required for say the safe navigating of the PC vessel to the Isle of Dread. Secondly successful infinitesimal actions means 0 successes. The DM through narration (usually) creates the decision making points in the story which call for the players to decide which/what skill to use. Lord McDco and co. of Basque Country carrying a log to fix the Wagon does not require a check at my table, unless they had to traverse some tricky terrain or if time was a critical concern and the forest where they cut the wood was quite a distance off... [/QUOTE]
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