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Do you use skill challenges?
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<blockquote data-quote="Imaro" data-source="post: 7398178" data-attributes="member: 48965"><p>No worries, Real life catches up with all of us at times.</p><p></p><p></p><p></p><p></p><p></p><p>I agree but furthermore I would also say that in order for someone to want to adopt the SC over another method (even just letting it play out) that value has to add to or surpass the value of the method they currently use.</p><p></p><p></p><p></p><p>Ok but can I pose this question... why does it have to be either or? Why is it either a single roll or a skill challenge. </p><p></p><p>For your example above I would play it out in an abstracted day by day form, with the PC's determining what they do each day and I resolving their actions as well as what the environment entails. Some player actions might include (but are not limited to)... navigating the wilderness, scouting ahead, foraging for necessities, looking for adequate shelter, avoiding monsters, fighting monsters, setting up faster travel times (through forced marches), etc.</p><p></p><p>While some DM actions may be determining weather, determining if there are random monsters/encounters, determining any hazards, determining how much of the distance is traveled, etc.</p><p></p><p>When do the PC's successfully reach their destination... when they've covered the necessary distance/traveled the necessary time. </p><p>When do the PC's fail (at least in the sense of failing a SC)... when they are delayed, when they have expended more resources than they planned, when they are killed, and so on.</p><p></p><p>Now let me be clear... I'm not saying my way of resolving this is better or worse than yours (I said earlier if SC's work for someone and their group more power to them) but because I choose to resolve it this way SC's hold little appeal to me in resolving a situation like this one. I also don't think the stuff I just posted above is so mind blowing that another GM couldn't do it or that an essay needs to be written about it. It's a process for travel that, when I want to drill down into that type of action, I use... pretty simple stuff and it's focus is customized for what my players enjoy about travel.</p><p></p><p></p><p></p><p>Yeah my players don't like for the GM to narrate the fiction around what their characters do... if they are swinging the weapon, casting the spell, using the skill, etc. they want to narrate the fiction around that (and of course make their character look bad ass in the process)... and honestly I agree with them, I'd feel the same way.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7398178, member: 48965"] No worries, Real life catches up with all of us at times. I agree but furthermore I would also say that in order for someone to want to adopt the SC over another method (even just letting it play out) that value has to add to or surpass the value of the method they currently use. Ok but can I pose this question... why does it have to be either or? Why is it either a single roll or a skill challenge. For your example above I would play it out in an abstracted day by day form, with the PC's determining what they do each day and I resolving their actions as well as what the environment entails. Some player actions might include (but are not limited to)... navigating the wilderness, scouting ahead, foraging for necessities, looking for adequate shelter, avoiding monsters, fighting monsters, setting up faster travel times (through forced marches), etc. While some DM actions may be determining weather, determining if there are random monsters/encounters, determining any hazards, determining how much of the distance is traveled, etc. When do the PC's successfully reach their destination... when they've covered the necessary distance/traveled the necessary time. When do the PC's fail (at least in the sense of failing a SC)... when they are delayed, when they have expended more resources than they planned, when they are killed, and so on. Now let me be clear... I'm not saying my way of resolving this is better or worse than yours (I said earlier if SC's work for someone and their group more power to them) but because I choose to resolve it this way SC's hold little appeal to me in resolving a situation like this one. I also don't think the stuff I just posted above is so mind blowing that another GM couldn't do it or that an essay needs to be written about it. It's a process for travel that, when I want to drill down into that type of action, I use... pretty simple stuff and it's focus is customized for what my players enjoy about travel. Yeah my players don't like for the GM to narrate the fiction around what their characters do... if they are swinging the weapon, casting the spell, using the skill, etc. they want to narrate the fiction around that (and of course make their character look bad ass in the process)... and honestly I agree with them, I'd feel the same way. [/QUOTE]
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