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Do you use skill challenges?
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<blockquote data-quote="Tony Vargas" data-source="post: 7399047" data-attributes="member: 996"><p>Nod. The rules didn't require SC's be 100% open & above board, unlike some other parts of the rules (like, say, auras or reading powers, more generally), but overall the system worked best with everything above board - it didn't fall apart or anything if you took some of it behind the screen, it just didn't fall apart if you didn't keep much of it hidden. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p> 'Hiding' a skill challenge is like 'hiding' a combat by keeping initiative secret, getting everyone's actions for the round and resolving and narrating the results using the secret initiative order: it'll be kind of an open secret, but it might give a more 'immersive' experience, insulating the players from some of the artifacts of the mechanics. It also makes a lot of work for the DM, removes some opportunities for 'player agency,' and might lead to some players not participating, at all, so it loses some of the benefits of the SC structure, as well. But, even then, not all the benefits, it's still giving you a tool to gauge challenge and exp awards, for instance.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7399047, member: 996"] Nod. The rules didn't require SC's be 100% open & above board, unlike some other parts of the rules (like, say, auras or reading powers, more generally), but overall the system worked best with everything above board - it didn't fall apart or anything if you took some of it behind the screen, it just didn't fall apart if you didn't keep much of it hidden. ;) 'Hiding' a skill challenge is like 'hiding' a combat by keeping initiative secret, getting everyone's actions for the round and resolving and narrating the results using the secret initiative order: it'll be kind of an open secret, but it might give a more 'immersive' experience, insulating the players from some of the artifacts of the mechanics. It also makes a lot of work for the DM, removes some opportunities for 'player agency,' and might lead to some players not participating, at all, so it loses some of the benefits of the SC structure, as well. But, even then, not all the benefits, it's still giving you a tool to gauge challenge and exp awards, for instance. [/QUOTE]
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