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Do you use skill challenges?
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<blockquote data-quote="Sadras" data-source="post: 7400043" data-attributes="member: 6688277"><p>In the first example, I could (and would) ofcourse upon seeing the result being a failure offer the PCs the option of pulling out earlier via narrating the initial complications experienced, thereby receiving less clues and saving the time. In the second example, by not chasing and questioning the boy the result again would be less clues.</p><p>So in effect the old skill check failure - whereby not enough information was uncovered to find out about the 2nd murder taking place. And depending on the storyline, they can attempt once more to follow the new fresh clues from murder #2 to catch the BBEG.</p><p></p><p></p><p></p><p>I'm by no means a pro at this, still fairly green, but I allow for a fair bit of latitude. For instance the SC as written is very much about skill checks. If we come to a check point and the characters succeed by others means (magic, creative thinking), I mark that off as a success. For me the SC is a handy tool that may be used for non-combat encounters that could lead to some interesting/colourful narration by the DM which makes the story all more memorable as I work within its framework. </p><p></p><p></p><p></p><p>This is true of course and I very much use the basic skill rules 99% of the time.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7400043, member: 6688277"] In the first example, I could (and would) ofcourse upon seeing the result being a failure offer the PCs the option of pulling out earlier via narrating the initial complications experienced, thereby receiving less clues and saving the time. In the second example, by not chasing and questioning the boy the result again would be less clues. So in effect the old skill check failure - whereby not enough information was uncovered to find out about the 2nd murder taking place. And depending on the storyline, they can attempt once more to follow the new fresh clues from murder #2 to catch the BBEG. I'm by no means a pro at this, still fairly green, but I allow for a fair bit of latitude. For instance the SC as written is very much about skill checks. If we come to a check point and the characters succeed by others means (magic, creative thinking), I mark that off as a success. For me the SC is a handy tool that may be used for non-combat encounters that could lead to some interesting/colourful narration by the DM which makes the story all more memorable as I work within its framework. This is true of course and I very much use the basic skill rules 99% of the time. [/QUOTE]
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