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Do You Use the Core Pantheon?
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<blockquote data-quote="MarauderX" data-source="post: 1852298" data-attributes="member: 9990"><p>I like the breadth of the 'standard' PHB gods, thought it was well done to cover every alignment and domain, and decided to use them in lieu of creating my own. I wish it was released as open gaming content, but understand how it wasn't in order to maintain it as part of GH, which perhaps it shouldn't. </p><p></p><p>The PHB/GH pantheon is good as a baseline, and the loose affiliation of those gods lets me as a DM yank or add in any other gods as I want without having to worry about upsetting a spidery web of intrigue among the gods. Thus I retained the 'standard' gods for the campaign I am running, as it is one of many flavoring backdrops I didn't want to goof around with and force players to learn. The gods are something that I can define to help storylines and plots as the players ascend in levels, but I can leave their acts and such out of much of the picture until the players a eager to learn more. </p><p></p><p>I was a little let down by Deities & Demigods as it defined the gods' statistics with broad brush strokes, but liked how other pantheons were defined to allow those with homebrews that have a different pantheon in each region to plug them in easily. But I don't think many have used the alternates beyond this, including myself, but instead plucked what was liked from it and other sources to create something similar but new, as can be seen by much of what was posted already.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1852298, member: 9990"] I like the breadth of the 'standard' PHB gods, thought it was well done to cover every alignment and domain, and decided to use them in lieu of creating my own. I wish it was released as open gaming content, but understand how it wasn't in order to maintain it as part of GH, which perhaps it shouldn't. The PHB/GH pantheon is good as a baseline, and the loose affiliation of those gods lets me as a DM yank or add in any other gods as I want without having to worry about upsetting a spidery web of intrigue among the gods. Thus I retained the 'standard' gods for the campaign I am running, as it is one of many flavoring backdrops I didn't want to goof around with and force players to learn. The gods are something that I can define to help storylines and plots as the players ascend in levels, but I can leave their acts and such out of much of the picture until the players a eager to learn more. I was a little let down by Deities & Demigods as it defined the gods' statistics with broad brush strokes, but liked how other pantheons were defined to allow those with homebrews that have a different pantheon in each region to plug them in easily. But I don't think many have used the alternates beyond this, including myself, but instead plucked what was liked from it and other sources to create something similar but new, as can be seen by much of what was posted already. [/QUOTE]
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