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*Dungeons & Dragons
Do you use the flanking rule?
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<blockquote data-quote="Shiroiken" data-source="post: 6965762" data-attributes="member: 6775477"><p>I have not, nor played in a game with it. My earlier comment referred to the Flanking Chain, which was common enough in previous editions, and there is no reason to believe that 5E would be better in this regard (actually, as you point out with 2, it would make it worse).</p><p></p><p></p><p>You are also forgetting Bounded Accuracy. A +2 Bonus in 4E wasn't always significant, but with much lower AC, Advantage is even bigger than you might think. With 5E's movement (which I like, btw), a character should be able to get into flanking position against most enemies, unless the battlefield is constrained (passageways or enemies in formation). So you can get it easier, for a bigger bonus... not my cup of tea.</p><p></p><p>Flanking is correctly an optional rule. There is nothing wrong with using it, but it changes several default aspects of the game. Several abilities that grant Advantage are suddenly less powerful, and anything that can cause Disadvantage is that much better (to negate the Advantage).</p><p> </p><p> As in a real battle, numbers matter a LOT in 5E. A "solo" monster is already at a significant disadvantage (even with Legendary Actions). Flanking will expand the numbers difference significantly. Conversely, a swarm of weaker creatures (say 4 CR less than the Party Level) become very lethal due to the ability to hit regularly.</p><p></p><p> Melee Rogues would, which is probably the only reasonable reason to add it. Personally, I'd rather it be a Rogue Ability, rather than a rule for everyone.</p><p></p><p> Correct. Also, they don't want to shove either, since it will likely take the monster out of Flanking position. Like many optional rules (and houserules) this is better decided at the start of a campaign.</p><p></p><p> If you want to add Flanking, is is probably better. It doesn't discourage Advantage gaining mechanics and doesn't give the rogue free reign. You'll still need to use more creatures, rather than Solo and Elite monsters, because the +2 should still make for a significant increase in damage.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6965762, member: 6775477"] I have not, nor played in a game with it. My earlier comment referred to the Flanking Chain, which was common enough in previous editions, and there is no reason to believe that 5E would be better in this regard (actually, as you point out with 2, it would make it worse). You are also forgetting Bounded Accuracy. A +2 Bonus in 4E wasn't always significant, but with much lower AC, Advantage is even bigger than you might think. With 5E's movement (which I like, btw), a character should be able to get into flanking position against most enemies, unless the battlefield is constrained (passageways or enemies in formation). So you can get it easier, for a bigger bonus... not my cup of tea. Flanking is correctly an optional rule. There is nothing wrong with using it, but it changes several default aspects of the game. Several abilities that grant Advantage are suddenly less powerful, and anything that can cause Disadvantage is that much better (to negate the Advantage). As in a real battle, numbers matter a LOT in 5E. A "solo" monster is already at a significant disadvantage (even with Legendary Actions). Flanking will expand the numbers difference significantly. Conversely, a swarm of weaker creatures (say 4 CR less than the Party Level) become very lethal due to the ability to hit regularly. Melee Rogues would, which is probably the only reasonable reason to add it. Personally, I'd rather it be a Rogue Ability, rather than a rule for everyone. Correct. Also, they don't want to shove either, since it will likely take the monster out of Flanking position. Like many optional rules (and houserules) this is better decided at the start of a campaign. If you want to add Flanking, is is probably better. It doesn't discourage Advantage gaining mechanics and doesn't give the rogue free reign. You'll still need to use more creatures, rather than Solo and Elite monsters, because the +2 should still make for a significant increase in damage. [/QUOTE]
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Do you use the flanking rule?
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