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General Tabletop Discussion
*Dungeons & Dragons
Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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<blockquote data-quote="Charlaquin" data-source="post: 8275038" data-attributes="member: 6779196"><p>I’ve seen you talk about this a bit before, and I think it’s definitely an interesting approach. If you don’t mind delving into it further, I have a few questions about this for you specifically - I’d be quite interested in your perspective as someone who clearly has a preference for the PbtA “play to find out what happens” style but still opts to play D&D at least some of the time. If you don’t feel like getting into it though, I understand (and I also don’t want to thread jack, so I’m cool with taking it to PMs or another thread if you or [USER=6696971]@Manbearcat[/USER] prefer). I’ll leave them here, and if you feel like answering feel free, if not, that’s cool, and if you or [USER=6696971]@Manbearcat[/USER] would rather we take the discussion elsewhere, just let me know.</p><p></p><p>1. As alluded to in my preamble. It seems like you prefer the PbtA style, but you still play D&D, tweaking it to better suit that style, and I’m curious as to why? Is there something about D&D that you feel something like Dungeon World is lacking, and if so, what? Or is it a simple matter of it being easier to find players for D&D?</p><p></p><p>2. How did you arrive at these numbers?</p><p></p><p>3. Are these numbers universal, or contextual? That is to say, can the difficulty of the task affect the odds of getting a result in each of these four categories, or only the character’s stats? And can you elaborate on why you prefer one way or the other?</p><p></p><p>4. Who decides when a roll is called for in your games? Is the DM the only one who can call for a roll, or can players initiate them, and if so, under what contexts?</p><p></p><p>5. Can the result of a roll change the fiction in your games? For example, if a PC tries to recall lore (and it’s appropriate for that action to be resolved with a dice roll), do you invent something new about the subject to suit the results of the roll, as in a Spout Lore move in Dungeon World, or is the fiction predetermined and fixed, and the roll determines what information the PC gets access to?</p><p></p><p>Bonus question: would you be so kind as to give me an example of the possible results in each of these four categories for a check to recall lore about a monster? If you need a specific context we can say a troll, since trolls and their famous weakness to fire and acid is an easy go-to in these discussions, but if you have an example you feel is more appropos, feel free to use it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8275038, member: 6779196"] I’ve seen you talk about this a bit before, and I think it’s definitely an interesting approach. If you don’t mind delving into it further, I have a few questions about this for you specifically - I’d be quite interested in your perspective as someone who clearly has a preference for the PbtA “play to find out what happens” style but still opts to play D&D at least some of the time. If you don’t feel like getting into it though, I understand (and I also don’t want to thread jack, so I’m cool with taking it to PMs or another thread if you or [USER=6696971]@Manbearcat[/USER] prefer). I’ll leave them here, and if you feel like answering feel free, if not, that’s cool, and if you or [USER=6696971]@Manbearcat[/USER] would rather we take the discussion elsewhere, just let me know. 1. As alluded to in my preamble. It seems like you prefer the PbtA style, but you still play D&D, tweaking it to better suit that style, and I’m curious as to why? Is there something about D&D that you feel something like Dungeon World is lacking, and if so, what? Or is it a simple matter of it being easier to find players for D&D? 2. How did you arrive at these numbers? 3. Are these numbers universal, or contextual? That is to say, can the difficulty of the task affect the odds of getting a result in each of these four categories, or only the character’s stats? And can you elaborate on why you prefer one way or the other? 4. Who decides when a roll is called for in your games? Is the DM the only one who can call for a roll, or can players initiate them, and if so, under what contexts? 5. Can the result of a roll change the fiction in your games? For example, if a PC tries to recall lore (and it’s appropriate for that action to be resolved with a dice roll), do you invent something new about the subject to suit the results of the roll, as in a Spout Lore move in Dungeon World, or is the fiction predetermined and fixed, and the roll determines what information the PC gets access to? Bonus question: would you be so kind as to give me an example of the possible results in each of these four categories for a check to recall lore about a monster? If you need a specific context we can say a troll, since trolls and their famous weakness to fire and acid is an easy go-to in these discussions, but if you have an example you feel is more appropos, feel free to use it. [/QUOTE]
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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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