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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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<blockquote data-quote="loverdrive" data-source="post: 8275066" data-attributes="member: 7027139"><p>While I <em>love </em>Dungeon World to no end, the only game that does D&D fantasy is, well, D&D.</p><p></p><p>Dungeon World, while cosplaying D&D, at least in my hands, generates a vastly different experience. The characters advance much more "horizontally" and acquire new ways of dealing with challenges, but their power level generally stays the same -- lvl 1 characters can take on a dragon, it's gonna be a hard battle and they will pay a great price. Lvl 10 characters can take on a dragon, and it's still going to be a hard battle and still will pay a great price. Playing DW is like watching and writing a fantasy TV show at the same time.</p><p></p><p>D&D, on the other hand, is much more "gamey". It feels like a tabletop Diablo, and it's something I honestly enjoy from time to time. The characters grow from being scared of goblins to wrestling with dragons over the span of the game, ridiculous things like grabbing a book so it can't be burned by a fireball actually work and when bossfight starts I draw a giant HP bar on screen. We also measure damage numbers in hundreds at tier 1, thousands at tier 2, and tens of thousands at tier 3+, lol. Because "I HIT HIM WITH MY SWORD FOR TWENTY THOUSAND DAMAGE!" is much cooler than "uh, yeah, 20 damage".</p><p></p><p>Overall, if my Dungeon World villain is "played by Christopher Lee", then my D&D villain is "voiced by Troy Baker".</p><p></p><p>So out-of-combat scenes are closer to QTEs with exploding helicopters and naughty word than they are to, well, <em>scenes</em> in a big-budget fantasy TV show. And I want my QTEs cool and bombastic, with exploding helicopters and falling buildings.</p><p></p><p></p><p>I ran some formulas through anydice to achieve similar numbers to PbtA, so rolling d20-1 is roughly equal to 2d6+0, and d20+10 is roughly equal to 2d6+3.</p><p></p><p></p><p>If there's something to make a task particularly difficult, I use adv/disadv. Other than that, these numbers are static -- I don't want to be bothered with setting DCs and I want the players to know the odds.</p><p></p><p></p><p>Situations that require a roll are obvious most of the time, and if not -- well, if a player is eager to roll some dice, I'm all in for it. And I let the players to pick what skill and ability they want to use. <em>"I'm going to Persuade him with my keen Intelligence, carefully choosing my words to explain to him how bad the situation is."</em></p><p></p><p></p><p>Yes, they can.</p><p></p><p></p><p>Wizzy the Wizard: I pull out my books about Nature, and I want to look through them for information about trolls. Damn. 3!</p><p>Me: You see, trolls being weak to fire is actually nothing more than an urban myth. No data about acid, though.</p><p></p><p>Wizzy the Wizard: I pull out my books about Nature, and I want to look through them for information about trolls. Ughh, almost. 16!</p><p>Me: Trolls are weak to fire and acid, combined. And you have to alternate between the damage types -- first fire, then acid, then fire again. Screw it up and they'll get healed instead.</p><p></p><p>Wizzy the Wizard: I pull out my books about Nature, and I want to look through them for information about trolls. Ok, works fine. 19.</p><p>Me: Trolls are weak to fire and acid, but you know that already. Also, their hearts are actually pretty valueable, right now market price is floating near 400 gp a piece.</p><p></p><p></p><p>Wizzy the Wizard: I pull out my books about Nature, and I want to look through them for information about trolls. Yeah, baby! Natural 20!</p><p>Me: Here's their stat block. Remove any one thing from it.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8275066, member: 7027139"] While I [I]love [/I]Dungeon World to no end, the only game that does D&D fantasy is, well, D&D. Dungeon World, while cosplaying D&D, at least in my hands, generates a vastly different experience. The characters advance much more "horizontally" and acquire new ways of dealing with challenges, but their power level generally stays the same -- lvl 1 characters can take on a dragon, it's gonna be a hard battle and they will pay a great price. Lvl 10 characters can take on a dragon, and it's still going to be a hard battle and still will pay a great price. Playing DW is like watching and writing a fantasy TV show at the same time. D&D, on the other hand, is much more "gamey". It feels like a tabletop Diablo, and it's something I honestly enjoy from time to time. The characters grow from being scared of goblins to wrestling with dragons over the span of the game, ridiculous things like grabbing a book so it can't be burned by a fireball actually work and when bossfight starts I draw a giant HP bar on screen. We also measure damage numbers in hundreds at tier 1, thousands at tier 2, and tens of thousands at tier 3+, lol. Because "I HIT HIM WITH MY SWORD FOR TWENTY THOUSAND DAMAGE!" is much cooler than "uh, yeah, 20 damage". Overall, if my Dungeon World villain is "played by Christopher Lee", then my D&D villain is "voiced by Troy Baker". So out-of-combat scenes are closer to QTEs with exploding helicopters and naughty word than they are to, well, [I]scenes[/I] in a big-budget fantasy TV show. And I want my QTEs cool and bombastic, with exploding helicopters and falling buildings. I ran some formulas through anydice to achieve similar numbers to PbtA, so rolling d20-1 is roughly equal to 2d6+0, and d20+10 is roughly equal to 2d6+3. If there's something to make a task particularly difficult, I use adv/disadv. Other than that, these numbers are static -- I don't want to be bothered with setting DCs and I want the players to know the odds. Situations that require a roll are obvious most of the time, and if not -- well, if a player is eager to roll some dice, I'm all in for it. And I let the players to pick what skill and ability they want to use. [I]"I'm going to Persuade him with my keen Intelligence, carefully choosing my words to explain to him how bad the situation is."[/I] Yes, they can. Wizzy the Wizard: I pull out my books about Nature, and I want to look through them for information about trolls. Damn. 3! Me: You see, trolls being weak to fire is actually nothing more than an urban myth. No data about acid, though. Wizzy the Wizard: I pull out my books about Nature, and I want to look through them for information about trolls. Ughh, almost. 16! Me: Trolls are weak to fire and acid, combined. And you have to alternate between the damage types -- first fire, then acid, then fire again. Screw it up and they'll get healed instead. Wizzy the Wizard: I pull out my books about Nature, and I want to look through them for information about trolls. Ok, works fine. 19. Me: Trolls are weak to fire and acid, but you know that already. Also, their hearts are actually pretty valueable, right now market price is floating near 400 gp a piece. Wizzy the Wizard: I pull out my books about Nature, and I want to look through them for information about trolls. Yeah, baby! Natural 20! Me: Here's their stat block. Remove any one thing from it. [/QUOTE]
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