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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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<blockquote data-quote="Charlaquin" data-source="post: 8275606" data-attributes="member: 6779196"><p>The fiction isn’t unchanged by the failure, time has advanced, bringing you closer to the next roll for random encounters, or running down the ticking clock.</p><p></p><p>I <em>could</em> handle an attempt to pick a lock the same way I would an attempt to break down the door, but why would I? They’re pretty different actions, they should naturally have different stakes. Breaking the door open is quick but noisy. The most natural consequence is attracting unwanted attention, such as alerting the ogre on the other side or triggering an early roll for wandering monsters. Picking a lock is quiet but slow, and there’s no obvious consequence for failure (you could say the thieves’ tools break, but in my view that’s not a fun consequence, and isn’t how I think most D&D players are used to thieves’ tools working). However, there is a cost for the attempt - the time it takes. Provided, of course, that time is a relevant factor. If there are no wandering monsters and no ticking clock, I’d just allow the rogue to pick the lock without a check.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8275606, member: 6779196"] The fiction isn’t unchanged by the failure, time has advanced, bringing you closer to the next roll for random encounters, or running down the ticking clock. I [I]could[/I] handle an attempt to pick a lock the same way I would an attempt to break down the door, but why would I? They’re pretty different actions, they should naturally have different stakes. Breaking the door open is quick but noisy. The most natural consequence is attracting unwanted attention, such as alerting the ogre on the other side or triggering an early roll for wandering monsters. Picking a lock is quiet but slow, and there’s no obvious consequence for failure (you could say the thieves’ tools break, but in my view that’s not a fun consequence, and isn’t how I think most D&D players are used to thieves’ tools working). However, there is a cost for the attempt - the time it takes. Provided, of course, that time is a relevant factor. If there are no wandering monsters and no ticking clock, I’d just allow the rogue to pick the lock without a check. [/QUOTE]
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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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