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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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<blockquote data-quote="Charlaquin" data-source="post: 8277553" data-attributes="member: 6779196"><p>I guess you could frame it that way. I don’t base it on how interesting I think the outcome will be though, but on whether or not it will have an actual impact on the characters. Failing to start a fire when the wizard knows Tiny Hut, failing to pull a door instead of push when there’s nothing stopping you from immediately going on to pull it, failing to pick a lock when time isn’t a meaningful cost, none of these things have costs or consequences that matter to the characters or the story. On the other hand, if there are wandering monsters that might come upon you as you try unsuccessfully to pick the lock for several minutes, if the door magically seals itself when you push it instead of pulling, if the wizard doesn’t have Tiny Hut, these are situations where failure does have a meaningful consequence.</p><p></p><p>I’m open to the possibility of a task that has a consequence for success and doesn’t have one for failure being a case where a roll might be warranted, but I can’t imagine a scenario where that would be the case and you haven’t been able to give me an example of one where it is.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8277553, member: 6779196"] I guess you could frame it that way. I don’t base it on how interesting I think the outcome will be though, but on whether or not it will have an actual impact on the characters. Failing to start a fire when the wizard knows Tiny Hut, failing to pull a door instead of push when there’s nothing stopping you from immediately going on to pull it, failing to pick a lock when time isn’t a meaningful cost, none of these things have costs or consequences that matter to the characters or the story. On the other hand, if there are wandering monsters that might come upon you as you try unsuccessfully to pick the lock for several minutes, if the door magically seals itself when you push it instead of pulling, if the wizard doesn’t have Tiny Hut, these are situations where failure does have a meaningful consequence. I’m open to the possibility of a task that has a consequence for success and doesn’t have one for failure being a case where a roll might be warranted, but I can’t imagine a scenario where that would be the case and you haven’t been able to give me an example of one where it is. [/QUOTE]
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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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