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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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<blockquote data-quote="iserith" data-source="post: 8278428" data-attributes="member: 97077"><p>It's on the <em>players </em>to liven up their descriptions where it pertains to the characters doing something if that is something the group desires. That doesn't fall on the DM at all because the DM's role doesn't include describing things the characters are doing.</p><p></p><p>As long as the player is describing the approach to the goal sufficiently for the DM to fairly adjudicate, additional details that don't impact the efficacy of the approach are not absolutely necessary. That said, I'd rather hear more interesting description too, but as DM, I can only set an example by giving rich descriptions of the environment and narrating results in a compelling way without saying what the character does (beyond perhaps restating what the player already established), and of course asking questions of the players to get the necessary amount of detail to adjudicate if it's lacking.</p><p></p><p>It's certainly a common approach for DMs to say what the character is doing, but there is no support for this in the game and I personally find it very annoying as a player when a DM overreaches by saying what my character does. I get to control one thing in the game, DM, could you just let me do that?</p></blockquote><p></p>
[QUOTE="iserith, post: 8278428, member: 97077"] It's on the [I]players [/I]to liven up their descriptions where it pertains to the characters doing something if that is something the group desires. That doesn't fall on the DM at all because the DM's role doesn't include describing things the characters are doing. As long as the player is describing the approach to the goal sufficiently for the DM to fairly adjudicate, additional details that don't impact the efficacy of the approach are not absolutely necessary. That said, I'd rather hear more interesting description too, but as DM, I can only set an example by giving rich descriptions of the environment and narrating results in a compelling way without saying what the character does (beyond perhaps restating what the player already established), and of course asking questions of the players to get the necessary amount of detail to adjudicate if it's lacking. It's certainly a common approach for DMs to say what the character is doing, but there is no support for this in the game and I personally find it very annoying as a player when a DM overreaches by saying what my character does. I get to control one thing in the game, DM, could you just let me do that? [/QUOTE]
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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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