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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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<blockquote data-quote="Charlaquin" data-source="post: 8278455" data-attributes="member: 6779196"><p>This is something I’ve seen many, many DMs do, and I think it certainly patches holes if the DM is not fulfilling their role as laid out in the How to Play rules. But I find that the results are less satisfying than when the DM runs the game as the rules lay out. Your mileage may vary, of course.</p><p></p><p>I find that this is often true when rolls are frequently called for despite failure having no meaningful consequence. However, if you only call for rolls when there is a meaningful consequence, it makes rolling the dice a tense and scary thing, which players will want to avoid having to do if possible. I prefer the latter dynamic.</p><p></p><p>Ability scores and skill proficiencies are also relevant if rolls are only called for when failure has a meaningful consequence, as they act as much-welcome insurance against failure (and the consequences thereof).</p><p></p><p>I’m not convinced that adding uncertainty to a situation that logically and/or dramatically ought to be certain is a desirable thing. Also, uncertainty of what exactly? If failure doesn’t have a meaningful consequence and the result of the roll only tells you how well you performed at the task... Is that actually uncertainty? Uncertainty of what, exactly?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8278455, member: 6779196"] This is something I’ve seen many, many DMs do, and I think it certainly patches holes if the DM is not fulfilling their role as laid out in the How to Play rules. But I find that the results are less satisfying than when the DM runs the game as the rules lay out. Your mileage may vary, of course. I find that this is often true when rolls are frequently called for despite failure having no meaningful consequence. However, if you only call for rolls when there is a meaningful consequence, it makes rolling the dice a tense and scary thing, which players will want to avoid having to do if possible. I prefer the latter dynamic. Ability scores and skill proficiencies are also relevant if rolls are only called for when failure has a meaningful consequence, as they act as much-welcome insurance against failure (and the consequences thereof). I’m not convinced that adding uncertainty to a situation that logically and/or dramatically ought to be certain is a desirable thing. Also, uncertainty of what exactly? If failure doesn’t have a meaningful consequence and the result of the roll only tells you how well you performed at the task... Is that actually uncertainty? Uncertainty of what, exactly? [/QUOTE]
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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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