Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8279246" data-attributes="member: 6779196"><p>This is, in my opinion, a very counter-productive practice. Rolls should always be relevant, otherwise they’re a waste of time. And the gameplay experience is more satisfying when players can make informed decisions. Calling for pointless rolls just to befuddle your players is... I’m trying to be polite here... the absolute antithesis of what I would consider good DMing practice.</p><p></p><p>Uncertainty of ability is irrelevant. If you get it done, you get it done, doesn’t matter how well.</p><p></p><p>This is a completely separate issue. I was responding to a comment about calling for rolls and using the result to determine how well the character accomplished something, not whether they accomplished it at all.</p><p></p><p>But yes, obviously you don’t hit every pitch thrown your way, that’s (part of) why individual attempts should be rolled for individually.</p><p></p><p>You’ve misunderstood me. When I say “dramatically ought to be (un)certain” I’m talking about dramatic tension, not about what I personally think would make a better story. Again, whatever happens in the game is the story, it’s not the DM’s role to try to nudge events in any particular direction. I have a strong preference for emergent storytelling in RPGs. But if there’s no dramatic stakes to a task (that is to say, nothing interesting or consequential will happen or fail to happen based on the results), there’s no dramatic uncertainty.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8279246, member: 6779196"] This is, in my opinion, a very counter-productive practice. Rolls should always be relevant, otherwise they’re a waste of time. And the gameplay experience is more satisfying when players can make informed decisions. Calling for pointless rolls just to befuddle your players is... I’m trying to be polite here... the absolute antithesis of what I would consider good DMing practice. Uncertainty of ability is irrelevant. If you get it done, you get it done, doesn’t matter how well. This is a completely separate issue. I was responding to a comment about calling for rolls and using the result to determine how well the character accomplished something, not whether they accomplished it at all. But yes, obviously you don’t hit every pitch thrown your way, that’s (part of) why individual attempts should be rolled for individually. You’ve misunderstood me. When I say “dramatically ought to be (un)certain” I’m talking about dramatic tension, not about what I personally think would make a better story. Again, whatever happens in the game is the story, it’s not the DM’s role to try to nudge events in any particular direction. I have a strong preference for emergent storytelling in RPGs. But if there’s no dramatic stakes to a task (that is to say, nothing interesting or consequential will happen or fail to happen based on the results), there’s no dramatic uncertainty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
Top