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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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<blockquote data-quote="Aldarc" data-source="post: 8279301" data-attributes="member: 5142"><p>So you base this argument on a slippery slope then? </p><p></p><p>This assertion IMO ignores how rolls should frame the stakes and consequences, particularly when using fail forward. You can succeed, but what's at stake? What are the consequences of various forms of success and failure? If you are operating on a race against time, for example, then "how long did it take?" will be a highly important factor. Every one of these elongated successes will whittle away at precious time that the party may not have. If you are breaking into a vampire's lair during daylight, then the last thing you want may be for it to be night time by the time you reach their tomb. Or in secret, the GM advances a clock for a nasty monster or the completion of a evil cult's ritual. Or the GM may say, "you can succeed with enough time, but you know that the guards/monsters patrolling these halls will also have enough time to find you too." In other words, the success will likely require additional HP/spells/resources. It may be that the easiest or best way is to choose not to succeed but regroup instead and look for a Plan B. </p><p></p><p>An important part of the process is letting the PCs decide for themselves: yes, they can succeed with time, but is it worth the potential consequences? </p><p></p><p>Your counter-argument better not involve a little-to-no-consequence roll.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8279301, member: 5142"] So you base this argument on a slippery slope then? This assertion IMO ignores how rolls should frame the stakes and consequences, particularly when using fail forward. You can succeed, but what's at stake? What are the consequences of various forms of success and failure? If you are operating on a race against time, for example, then "how long did it take?" will be a highly important factor. Every one of these elongated successes will whittle away at precious time that the party may not have. If you are breaking into a vampire's lair during daylight, then the last thing you want may be for it to be night time by the time you reach their tomb. Or in secret, the GM advances a clock for a nasty monster or the completion of a evil cult's ritual. Or the GM may say, "you can succeed with enough time, but you know that the guards/monsters patrolling these halls will also have enough time to find you too." In other words, the success will likely require additional HP/spells/resources. It may be that the easiest or best way is to choose not to succeed but regroup instead and look for a Plan B. An important part of the process is letting the PCs decide for themselves: yes, they can succeed with time, but is it worth the potential consequences? Your counter-argument better not involve a little-to-no-consequence roll. [/QUOTE]
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Do you use the Success w/ Complication Module in the DMG or Fail Forward in the Basic PDF
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